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CaiusIuliusCaesar

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  1. Dear Guys, I'm preparing my KSP Install for a fresh playthrough with KSPIE and RSS + RO. Browsing and checking out the resource configs, I noticed that some of the KSPIE resources like hydrates have been configured, others, like Alumina, haven't. Therefore my question: Does anyone have a KSPIE-compatible resource config? Otherwise I'd make one myself and make a pull request on their GitHub. Many thanks!
  2. I do have Interstellar Extended Installed, however I specially did NOT copy the folder called "KerbalJointReinforcement" into the Gamedata folder. Also, I have to reinforce all of my ships as in stock, so I believe that I do not have the KJR function installed. Here's a list of mods I'm using ATM: - KSPIE -KAS and KIS - KER - kOS - Galileo's Planet Pack -Firespitter Core - Various USI mods: MKS, Construction, MKS LS -SCANSAT -Tweakscale -EVE - Kerbal Alarm Clock - Persistent Rotation -Bon Voyage
  3. Dear Community, for some reason I can't seem to get IR to work. I'm running the 1.2.2 compatible version ( "VERSION": { "MAJOR": 2, "MINOR": 0, "PATCH": 10) I do see the parts in the VAB, I can add and manipulate them in there as well. However, as soon as I launch the vehicle, the parts only move very little and change the position of attached parts very little. I have tried using autostrut and no autostrut, ridig attachment on and off. What am I doing wrong?
  4. Dear Roverdude, dear community, I am really enjoying the mod, I have it running together with Life support and a couple of other mods. I am running the last version before the 1.3 update, sine my game is still on 1.2.2. My question is: In this version of MKS, was the Duna colonization module bugged? Because even if I have colony supplies and start the module, neither the home time, not the habitation time gets increased or frozen. I tried it on the surface of Iota (GPP mod) and in orbit. Nothing, nada, nichts. Am I missing something? Cause this pretty much means I cannot kolonize....
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