I may have found a bug: I am trying to use this mod to practise creating a network of 3 satellites around the Mun. I start with a single craft in orbit around the Mun and after some separations and maneuvers all of the crafts have their orbits set to the same starting altitude that I specified in the simulation dialog. If I then attempt to switch to one of the vessels they are ripped apart and explode instantly. I have reproduced it twice so far.
Otherwise, this is a great little mod.