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Katieop3

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  • Location
    Duna's Poles
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    KSP.

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  1. I remember looking at the forums and seeing it, I guess its fixed now
  2. Is there any way I could make ose workshop and kerbalism compatible with each other?
  3. I have a heavily modded ksp 1.3.1 and I want to go back to play it again after 1.4.1, I need 64 bit to run my mods and it only says "Play ksp, Launch ksp (32 bit)" when I press play, how do I play 64 bit?
  4. Oh i see what you mean i mean the window on the right not the bottom ones
  5. I just need to change the window size back to normal, and in flight it does it with the manager and huds
  6. I was wondering how you change the Kerbal Enginner window size http://steamcommunity.com/sharedfiles/filedetails/?id=1328290574 this is what it looks like and kinda makes the mod useless : Edit I mean the window sorta in the middle, not the bottom left ones, Sorry for the confusion
  7. I need a mod for crafting but the only one I have found is ose workshop and it isn't compatible with kerbalism, I am still in 1.3.1
  8. I downloaded a bunch of mods but this one imparticular lowers my frame rate the most, here is an image http://steamcommunity.com/sharedfiles/filedetails/?id=1312275193
  9. I'm going for a VERY realistic mod set of mods and I was wondering if there was a mod that allowed me to bring a ship over to the other ship and maybe bring it back to the ksc?
  10. I'm trying to get VERY realistic mods and I like the idea of trying to plan before
  11. If I ever have to launch a rescue mission it would probably take 150 - 200 days for my rocket to be built, and I have kerbalism installed so I would have to worry about life support so I was wondering if kct is worth it.
  12. Just prepping but I realized Kerbalism doesn't work with ose workshop so I was wondering how I could make/build objects, like a greenhouse but is also compatible with Kerbalism, and of course in 1.3.1
  13. If not open up notepad and type in @PART[kerbalism-activeshield]:NEEDS[FeatureRadiation]:FINAL { @category = Utility } @PART[kerbalism-gravityring]:NEEDS[FeatureComfort]:FINAL { @category = Utility } @PART[kerbalism-greenhouse]:HAS[@MODULE[*]]:FINAL { @category = Utility } @PART[kerbalism-chemicalplant]:HAS[@MODULE[*]]:FINAL { @category = Utility } @PART[kerbalism-container-*]:HAS[@RESOURCE[*]]:FINAL { @category = Utility } @PART[kerbalism-container-*]:HAS[@MODULE[*]]:FINAL { @category = Utility } Then save that as a .CFG file and put it in your gamedata folder.
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