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Oiff

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Everything posted by Oiff

  1. That’s a fairly big change! So is it changes to the stock part files or changes to the way the game handles them? Obviously the former could be easily fixed by copying the old part files across but the latter will be trickier.
  2. Oh, yeh I normally shutdown with X when completing manoeuvres, I’ve been caught out with that one before myself.
  3. As an update I have found that I can use the same ship fine when I have freshly loaded KSP. I can only assume something builds up in memory after a while that causes this.
  4. It happens without warping at all. Aligned to the blue target indicator. The intercept changes after I have shut down the engines, it is like they are still on even though they aren’t. Not 1.4 on this game as it was started quite a while ago with ongoing missions.
  5. Ok I’ll try the same ship again on a fresh load and see if it behaves itself.
  6. I’m just wondering if this is still an issue caused by parts clipping? I made a ship and conducted rendezvous over Kerbin but then quickly realised I didn’t have sufficient control to dock it so went back to the drawing board and edited the ship a bit giving it some more reaction wheels and RCS thrusters. I had to clip the reaction wheels to fit them in. Now when I try to rendezvous it is nigh on impossible as my orbit keeps changing without me doing anything. I will set up a 10km intercept but by the time I get there it has increased to 150km. Is this likely caused by me clipping the reaction wheels? Otherwise the ship is almost the same as the previous iteration that worked fine.
  7. Better Time Warp Continued is handy for screenshots too, you can set custom game speeds such as 0.1x or even 0x which effectively pauses the game but still lets you do things such as move your view around taking multiple screenshots of that point in time.
  8. Knowing my luck I would get a bullseye with the drop pods... taking out the solar panels, comm’ dishes and proofing a few Kerbals in the process. *sigh* - F9. Nice work on the latest chapter, though the pirates seem to have forgotten that they are meant to be capturing stuff not blowing it up O.o
  9. I don’t think physics collisions is such a problem with asteroids, I managed to drag one into a seriously oversized cargo bay one time with no booms. It was clipping all over the place but didn’t cause any damage, it would appear that a grappled roid is considered part of the ship that has grappled it so can’t cause any damage. I even managed to get some quantum struts on it to stop it flailing around during manoeuvres. Oh, of course, quantum struts would solve your wobblyness issue. Since they can be placed on the station and then turned on when it latches onto the asteroid. And you can never have too many blue lasers.
  10. Certainly surface attach points can break, especially if you use more than one on a base they can pull on each other. Have you considered the hangar mod? https://forum.kerbalspaceprogram.com/index.php?/topic/80225-131-hangar/ It has nice asteroid attachment parts and allows you to use the internal volume of an asteroid as a hanger.
  11. Fortunately Kerbals seem quite hardy when it comes to radiation, although they are green so maybe they are already irradiated
  12. It is even cheaper than you think to reach munar orbit compared to LKO. Low gravity, no drag, full rocket ISP immediately, low orbital velocity and low orbital altitude all add up to very little fuel consumption to get into orbit. Of course landing can be expensive though as there is no drag.
  13. Electricity perhaps? 1950 batteries were very heavy and didn’t store very much power. They also had to be at a reasonable temperature to operate at all. The solar panels back then were also only a few % efficient whilst electrical equipment would have been incredibly inefficient by today’s standards. Keeping the station powered would be quite difficult and likely rely heavily on fuel cells. A solution would be to be in an orbit that maximises the amount of time spent in direct sunlight. I’m sure that they would realise the issues with radiation eventually.
  14. Is there a specific game mode or difficulty that this should be completed on? There is a building damage multiplier that changes depending on the difficulty settings.
  15. Oh yeh, I can never get smart engines to work sensibly. I just have different engines on hot keys and do it manually.
  16. How about a vortex? It feeds its angular momentum with changes in altitude that result in coriolis effect. The changes in altitude are normally eithercaused by heating or gravity. These system can self perpetuate with an example being hurricanes, one of the most destructive things on the planet. On a related note I think bycicles stay up because the steering allows for counter steer that counteracts the CoG shifting off centre not by gyroscopic precession. Gyroscopic effects can be helpful at really high speed but your average cyclist won’t notice then. This is also how motor bikes are driven fast, watch a race bike going around a corner and you will see the front wheel going the opposite way to the direction of turn. This isn’t to drift like a car would but to stop the bike from falling over.
  17. Possibly, getting data from it undetected would be tricky though. Apparently space data lasers work now so that could do the trick.
  18. I’ve seen the wheel getting stuck thing before, I don’t know what caused it as I didn’t do anything drastic only drove it from the runway to the grass to test a design. It was only the front left wheel that got stuck on mine. I recovered it shortly after. That was in 1.3 so I don’t think it is a new bug. Bouncing on physics load seems to be a common complaint now.
  19. Since you know the straight line distance you don’t need to use spherical trigonometry which you would need to use if you only had the coordinates. You can use regular trigonometry to calculate the angle between the two positions then multiply this by 1/360th of the circumference. 2xasin(713393/2/600000)x(3769911/360) 763963.7m
  20. Indeed, although spacecraft are very small so detecting a dark spot against the background is very difficult. Satellites are frequently caught in Astro images taken from the ground, this is the sunlight reflected off the sat though rather than it being picked out of the background. If the sat is moving fast across the star field I don’t know how you would pick it up in an image as it would be a slightly darker streak across the image rather than the more obvious bright streak. If you ever see an Iridium flare you will notice that they can suddenly vanish, that is the satellite going into the Earths shadow.
  21. Yes you need a background to be able to paint a shadow, this is an inherent weakness in stealth technology. For ships the background is the sea, the returns that you would expect to get from the water the ship displaces and the water directly behind it are being either absorbed or reflected in other directions by the ship. This results in a shadow. For aircraft this is more difficult, it may be possible if there are clouds behind the aircraft though or if you can get above them then you will see a shadow against the ground reflections. Spacecraft will be even more difficult than aircraft, you would almost certainly have to get above it to take advantage of this effect unless it is moving slowly (relatively) enough for you to be able to detect it passively against the background.
  22. True enough, RADAR absorbent coatings tend to be too efficient in that they create a black hole in the noise pattern that is easy to spot if you know what you are looking for. Even if they are exactly right there will be an odd gap between the target and the next relfection behind it. This is how ships spot icebergs with RADAR, the berg itself has a very low RADAR profile, lower than the water around it. You just turn the gain right up and look for the gaps in the noise.
  23. It would need to stay on the night side of the planet or the black silhouette would stand out to anything in a higher orbit or it could even end up between the Earth and the Sun and be picked up by any amateur with a solar telescope. Staying in the Earth’s shadow would also help with the issue of solar heating. Vantablack works by absorbing the vast majority of UV, visible and IR light that hits it, doing this in space would require you to be able to dissipate the heat produced by absorbing all those photons. Heat is lost through radiation in space, if you cover your sat in a material that absorbs this you will have a problem. I think a small patch would need to be exposed to radiate heat through, an exhaust if you will. This could be directed to reduce likelihood of detection but would still prove to be a weak spot in the camouflage. An alternative would be to store the heat chemically in batteries or fuel cells. This would have the added bonus of providing a power supply (obviously the heat still needs to be dealt with if the power is used). Vantablack reflects longer wavelengths so it would be susceptible to discovery by a search at these wavelengths. Since the Vantablack is on top of the RADAR absorbent material it will reflect the radio waves before they reach it. This is probably the biggest weak point as there are already ground based RADAR installations that scour space for unknown targets. Possibly the best camouflage would be to hide in plain sight, attach to a commercial satellite and it will be unlikely that anyone would give it a second glance.
  24. I added tweakscale settings for OPT on my install, huge bays with small part counts I can actually fit the biggest VTOL hanger from this mod into the OPT K cargo bay Hanger extender becomes a must though as you can only fit a couple of 20m parts in the SPH.
  25. If it is the system using it perhaps you have run out of memory and it is hammering the pagefile? If this is the case ensuring you close anything else that is running in the background may help, as well as reducing mods especially ones with big texture packs. On my setup KSP only uses the HDD to load and save, it seems to keep everything else in memory.
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