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KSP2 Release Notes
Everything posted by Be4st
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Thank you. Will install it now.
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Does this work with 1.3.1?
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You are a god among men sir. I was having insane stuttering and went through so many re-installs trying to find what mod caused it. It was so bad that for some reason, flying my science jet lagged me out progressively from 60 frames to 20 frames to eventually 2 frames without doing anything science related. Just flying. The second I swapped out for your dll, all was fine. Gold star for you.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Be4st replied to politas's topic in KSP1 Mod Releases
Would love to do that, but this error makes CKAN unusable. If I uncheck or even check a box, it doesn't pop up with the usual 'Apply Changes' box. It just does nothing. Backing up mods or even accessing anything from the drop down menu's up top throws me the 'Unhandled Exception'. To delete a mod, I have to empty my GameData folder minus the Squad folder, Start CKAN and then put everything back in the GameData folder. Doing that earlier was fine, but reinstalling GPP with it's bundled LoadingScreenManager throws the error again. **EDIT** Scratch all that. I found the issue. The newer LoadingScreenManager has a dll that isn't part of it's folder structure and places it directly into GameData. This remained after uninstalling and was the culprit for this whole debacle. After removing that dll, CKAN functioned correctly. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Be4st replied to politas's topic in KSP1 Mod Releases
Both the bundled version and newer version throw the same error in CKAN. Still haven't found a fix yet. I'm tempted to just reinstall KSP and CKAN and back up my saves and hope a fresh install fixes this issue as it's rendering CKAN unusable. I have had nothing but issues since I started playing with micro-freezing (though it mainly happens after I try to do an experiment), but not even a clean install fixes that and I am unable to find the mod causing it. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Be4st replied to politas's topic in KSP1 Mod Releases
Is loading screen manager not a dependency? It's part of the GPP mod -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Be4st replied to politas's topic in KSP1 Mod Releases
CKAN keeps crashing with an unhandled exception GPP conflicts with LoadingScreenManager. at CKAN.SanityChecker.EnforceConsistency(IEnumerable`1 modules, IEnumerable`1 dlls) at CKAN.RegistryManager.Save(Boolean enforce_consistency, Boolean recommmends, Boolean with_versions) at CKAN.SettingsDialog.RefreshReposListBox() at CKAN.SettingsDialog.UpdateDialog() This error started this morning and I haven't changed or updated a thing. I can manually remove GPP and it's dependencies and start CKAN just fine and then re-add them once CKAN has started. If I don't remove GPP, I can't install or uninstall any mod (uncheck doesn't give the Apply Changes option), and if I enter any menu, I get the unhandled exception. I tried to export my mod list and reinstall both KSP and CKAN, but CKAN won't let me do a damn thing without crashing. The best I can do is screenshot my mod list. -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
Be4st replied to jrodriguez's topic in KSP1 Mod Releases
Kopernicus and FAR are upto date and reportedly compatible. KSP AVC does flag a few mods saying they are built to run on 1.3, but I have read from others that they work just fine. One in particular (Loading Screen Manager) is a dependency for GPP and is bundled with the install by Galileo himself, so I can assume that that is fine. Though AVC flags those, it does pop up another windows saying that the only incompatible mod is Procedural parts, but that works fine and others have said it's ok. I would hate to remove that as all my satellites are built using procedural fuel tanks. Looking through the log myself, I can also see Trajectories throwing errors. I suspected originally that it was that as it always crashed in low orbit. The text popup on screen referring to PRE drew me away from that idea. Is it possible that there's an incompatibility with both Trajectories and PRE? -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
Be4st replied to jrodriguez's topic in KSP1 Mod Releases
I seem to be getting a lot of crashes lately and the last thing I see on my screen every time is text saying something along the lines "[PhysicsRangeExtender] Ground vessels will not be loaded" and then BAM!! Lock up and crash. I am new to KSP, so unsure of how to find out the exact cause, but it can't be a coincidence seeing that exact same text every time. It only seems to happen when in solar system map view. Seems fine out of it and can get past the crash point. Logs are attached if you need them. https://www.dropbox.com/s/5h2axrsphbcprqc/error.log?dl=0 https://www.dropbox.com/s/8bb9e33uv22srb3/output_log.txt?dl=0 -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Be4st replied to politas's topic in KSP1 Mod Releases
No, Windows. Didn't realise the guy said Linux. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Be4st replied to politas's topic in KSP1 Mod Releases
Psst... Look up -
output_log.txt both 32 and 64 bit versions get spammed with this every millisecond (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Launching the game for 1 second and immediately killing it yields about 100 of these error messages in the log. Extended playtime and you are looking at several hundred thousand in one log. Managed to get a 35 Mb log file last night after 2/3 hours play. I am new to KSP and first noticed this issue with a modded game. Upon removing one mod at a time to find the culprit, I finally reached no mods and still had the issue. Since then, I have uninstalled and deleted everything KSP (including remainder files from mods and main KSP folder in Steam) and re-installed from scratch onto my SSD this time to see if the issue persists. It does. I am also getting extreme stutter whenever I try to do anything like experiments(1-2 seconds after popup), fly, switch hangars, switch vessels, etc. This only happens in my modded game though and is what lead me to this spam. Unsure if this spam is the cause or just a contributor. output_log.txt https://www.dropbox.com/s/lr1huodd17bn96y/output_log.txt?dl=0 Windows 10 Pro 64-bit (10.0, Build 14393) i7-4790K 16Gb RAM GTX 970 Driver version: 22.21.13.8253 Was installed on both an SSD and SHDD with same results. Clean install Steam install.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Be4st replied to politas's topic in KSP1 Mod Releases
Getting an issue with CKAN crashing when selecting a mod that causes a popup (eg Distant Object Enhancement and any other that pops up asking you to choose a config). It's fine until I hit the 'Apply Changes' and install. I then get a crash saying: ************** Exception Text ************** CKAN.TooManyModsProvideKraken: Too many mods provide EnvironmentalVisualEnhancements-Config: EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1 * GPPCloudsHighRes 1.5.3 * GPPCloudsLowRes 1.5.3 * StockVisualEnhancements 3:1.2.7.0 at CKAN.RelationshipResolver.ResolveStanza(IEnumerable`1 stanza, SelectionReason reason, RelationshipResolverOptions options, Boolean soft_resolve, IEnumerable`1 old_stanza) at CKAN.RelationshipResolver.Resolve(CkanModule module, RelationshipResolverOptions options, IEnumerable`1 old_stanza) at CKAN.RelationshipResolver.AddModulesToInstall(IEnumerable`1 modules) at CKAN.RelationshipResolver..ctor(IEnumerable`1 modules, RelationshipResolverOptions options, IRegistryQuerier registry, KspVersionCriteria kspversion) at CKAN.RelationshipResolver..ctor(IEnumerable`1 module_names, RelationshipResolverOptions options, IRegistryQuerier registry, KspVersionCriteria kspversion) at CKAN.ModuleInstaller.ResolveModules(IEnumerable`1 modules, RelationshipResolverOptions options) at CKAN.Main.InstallMods(Object sender, DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument) **EDIT** I should add that selecting the dependency config file first and then clicking on DOE or EVA, etc, it installs fine