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Cham Higgs

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  1. You know i don't think this was all that bad ass but i thought it was one of my best saves for a ship i normally would have just left to die because i had no other option, i was testing out some new ideas for a mun lander and one was working "eh" it used a lot of fuel and i did manage to get it down on the mun it was the return trip when i got into a kerbin orbit i don't remember all the details of the orbit (i might have some pic of the ship on my main computer but i can't get to that right now) but basicly i ran out of fuel and was still quite above kerbin no where near what i could do to just skim the atmosphere and lower the orbit so i can land plus i was still quite a noob back then and did not understand heat shields so i never used them so i was stuck in orbit no fuel but i did have my monopropolent and RcS so i was like well got nothing better to do why not find out if i can lower my orbit with RcS so i set my SaS for retrograde then switched to docking mode and held down shift for a hour (note i cheated after 15 miniutes and put a paper wait on my shift key) around the half way point of my mono running out i realized since i was still moving in a orbit i was getting less efficient with it so now i started warping back to the AP every so often finally i ran out of mono propelent but my orbit was low enough that i was just skimming the atmosphere at 8800m after a long boring time warp for a wile my orbit came crashing down and i landed back at kerbin. I don't know why i feel so accomplished by this i think it was the fact that i leave ships for dead when i think there is no hope left but this time i beat my self a landed when i normally would have quit back then.
  2. Just as a idea what if we did go DMP style and worked with smaller servers of 2-4 people because when i want to use a DMP server its normally with just a friend i don't care about all the other people on the server doing what ever and i find the sync system works much better when you limit the amount of people using it its much more manageable and this would also put less stress on servers then having large 20 player games.
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