Ok so I have only put a few hours in but this game is so filled with bugs as to be unplayable
1) After building a rocket in the VAB I hit the launch button and after the loading screen I found myself in the Muns SOI instead of the launch pad. This might of had something to do with the prior mission which was putting a satellite in orbit around the Mun.
2) Decouplers seem to have a 50% chance of actually decoupling. you get the noise and the shroud goes away when decoupling but the craft stays together.
3) I tried a stack separator for the final stage because of the issues I was having with decouplers. After activating the stack separator it kind of "stuck" to the command pod on its side. Even after reentry to Kerbin it was still there. It didn't come off until touch down.
4) the parachute, even though it was set to auto activate at 1000 ft, deployed at 22000ish ft. You'd think it would get torn off at that speed but nope it stayed on until touch down.
5) I got a weird blue vertical box on the right hand side of the screen blocking staging information in the VAB after recovering my craft and returning to the VAB
I can not stress enough how completely disappointed I am with this game. Delay after delay we are left with a game much worse than even basic KSP1 and virtually unplayable