hhatch
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Problem getting back to Kerbin from Mun
hhatch replied to hhatch's topic in KSP1 Gameplay Questions and Tutorials
I figured out the orbit inclination problem. I simply was not following the 90 degree vector. However, this all of a sudden showed up. How did I get these numbers for apoapsis and periapsis ? -
Question on Kerbal Engineer Redux data
hhatch replied to hhatch's topic in KSP1 Gameplay Questions and Tutorials
I enabled advanced tweakables and If I change a setting for 1 or more tanks all tanks empty at the same time. The six tanks I have were loaded in symmetry. My original setup was asparagus staging which did work except for the funny numbers I got in KE. I wanted to dump dead weight as soon as possible. I can't seem to do it with the advanced tweakables. Also what are the autostrut and rigid attachment options ? -
Attached are 2 photos of a rocket I built in VAB and on the launch pad. I'm having some trouble understanding some of the numbers. Why does stage 5 and 6 have so much delta V when all they have are decouplers. The total delta v shown on the launch pad is different than in the VAB. Is the delta V shown in the VAB not for the vessel ? If not what is it ? Also, I've been looking for a site that explains what all the numbers mean but I have not been able to find one. If someone knows of one I would appreciate a link.
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Problem getting back to Kerbin from Mun
hhatch replied to hhatch's topic in KSP1 Gameplay Questions and Tutorials
I just gave it another try. I set periapsis at about 35 km and made it back on my first pass. Thanks for the help. -
I had a problem getting back to Kerbin from Mun orbit. The picture below shows things just before I did a burn to get home. I did the burn and when I got to Kerbin Periapsis. I did a retro burn and I slowed down but then I sling shot around picked up a lot of speed and started heading out to space. I'm not sure what I did wrong. Also I did circularize the Mun orbit because I could not get Kerbin periapsis close enough from the original orbit. I'm getting a lot of very elliptical orbits and as the photo shows mine had a significant inclination. I would like some advice on how to improve on this
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It would appear that I did not put my foot on the gas. I was thinking that hitting the space bar was all I had to do. This is going to put a dent in my chances for the Wernher Von Kerman rocketry award. Back to Kerbin U for remedial classes.
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I built one of my goofy rockets and the first time I launched everything worked fine. The second time engines would not ignite after boosters were separated. I made no changes. So I checked the cache integrity on steam and 14 files were not verified and were to be reacquired. I tried another launch but had the same problem. It appeared that no fuel was flowing to the engine. I'm not sure how to fix this.
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I think this is right now.
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Well I hope these pics make it. This looks wrong too. It takes you to Imgur. Launch 1 is the angle I've been using to launch. Launch 2 is the angle suggested in Scott Manley's video. Both angles were executed starting at 10,000 m. The Mun orbit shows me in mun orbit with a maneuver added to go to Kerbin. Scott Manley suggested placing the maneuver at a 45 degree angle. It appeared from the video that the angle was in relation to Kerbin. The Kerbin encounter is the orbit I created to get to Kerbin. Sorry for the mess I made. https://imgur.com/P3Ryrewhttps://imgur.com/v3ApAVWhttps://imgur.com/wqhYPeThttps://imgur.com/K0Ksf
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I can't access my flickr account and so far I can't find a fix. Can I copy the url off steam or do I have to use third party hosting ?
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Here are some screenshot of what I've been doing.
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Thanks for the response. I will try and get some pics up. I have a flickr account and I'm assuming I could upload there and then copy/paste. Sorry I was not clear in my explanations. Let me try and clarify a couple of things. The Scott Manley videos all seem to have been published in 2014. If anyone has some suggested recent videos that would be helpful. The video on getting into orbit says to turn about 45 degrees at 10 km which is what I originally did. I found that turning closer to 90 degrees at 10 km got me better results. When I was orbiting the Mun (a different video lesson from the getting into orbit video) I was trying to create an intercept orbit (encounter) in order to get back to Kerbin. I created a maneuver at a place in the Mun orbit in a direct line to Kerbin. There is a lot of info out there. I am just a bit overwhelmed trying to process so much new info. It reminds me of when I first got into flight simulations almost 20 yrs ago. Hate being a noob.
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I have actually gone through half of the in game tutorials. The only issue I had was that I can't do a quick save in a tutorial. On one tutorial I got stuck on something right at the end and had to keep starting the whole thing over because I could not quick save.
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I am aware that splitting the burn time helps accuracy. In the Scott Manley video I noticed he did not always split burn times when doing a maneuver. I don't know why.
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I have just started playing KSP and I'm going through the Scott Manley tutorials. I just completed #4 Orbiting the Mun. One of the issues that keeps popping up is long burn times when going into orbit or injecting into an orbit. When I say long I'm talking over a minute. Most of my burn times have been less than 30 seconds. I made it into Mun orbit but ran out of fuel before I could get back to Kerbin. I imagine my poor rocket design contributed greatly to that problem. However I think the burn times ate up a lot of fuel as well. I did some experimenting and found a couple of things. When going into orbit around Kerbin I turn pretty close to 90 degrees east at about 10 Km and continue on that path until the navball flips to orbit and then I follow the prograde vector. The suggested turn to 45 degrees seemed to produce a steeper path to apoasis and resulted in some much longer burns. When I made it to Mun orbit and was going back to Kerbin the video suggested creating a maneuver at about a 45 degree angle which I did but I was getting extremely elongated orbits and burn times that went for hours. I tried creating a manuever in a direct line to Kerbin and that seemed to work. I finally got home in one piece. I did notice that Scott"s orbit was more circular than mine so I don't know if the shape of the orbit my have had some affect. I'm very new and just trying to get a grasp on the basics of orbital mechanics. This is a very interesting and challenging game. I like the navigation aspects and I think learning to build rockets would be fun although I have no technical background so I'm not sure how that will go. Henry