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Director Kerman

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Everything posted by Director Kerman

  1. Anyone know how/ have any rover designs/mods to make a rover that will fit in the Hab or KRV(ERV)
  2. Will there be an update for this for 1.8.0
  3. Hey Shadow, awesome mod. I was wondering if this mod needs realplume or something with the config files because in game when I use the SM engine, it has no plume and no sound but the thrust works.

     

     

    thanks in advance :) 

    1. Show previous comments  7 more
    2. TheShadow1138

      TheShadow1138

      The Black Paladin SRBs are one of the formerly proposed Advanced Boosters as well as the F-1B powered Liquid Boosters.

    3. Director Kerman
    4. TheShadow1138

      TheShadow1138

      No problem.  Happy launchings.

  4. the reason I said $100 or so is because I took in to account of how Take2 manages GTA5: want players to not mod money, so they can buy shark cards.and I said mony because I don't think a modder would just give the mod to Take2.
  5. Hey guys, I recently had an idea about how to save people from having to install mods just to have the game troll them by crashing right when they look at the screen. The idea is that Take2 will pay a little money ($100 or so) or make a deal with the mod developers to "buy" their mods from them and bring the mods back in to development by Take2 and add more parts, remove bugs, etc. I don't know if people will agree with this cause of all the rumors about mods when Take2 bought the game. For example lets look at the stock mk2 parts. At one point they were all mod parts then they were brought to the stock game. So, lets say the mod had a lot of bugs and had 4 parts. When it was brought to the stock game, they had no bugs, more parts, etc. ADD MOD PARTS: mod developers + Take2 (make a deal) -> take2 takes the mod files for analysis (remove bugs and add more parts) -> the mod parts become stock parts (no need to install mods) = FINAL PRODOUCT (TAKE2 ): Take2 gets money because people will see that they have more parts and take2 doesn't have to spent money on modelers because all they need to do is put the mod parts in game. And if Take2 will make more DLC, for example, the kso mod. They can add that mod to the game and later on have an expansion pack called KSO expansion, or something like that. FINAL PRODOUCT (PLAYERS) : Players wont have to install mods cause its a pain to get all the right folders and go through all the trouble just to have their game crash. So, who thinks this is a good idea.
  6. thanks for replying but I fixed it, thanks for your help though:)
  7. ok, so when I load ksp and when I get to the main menu, everything is good but not the frame rate. its not because I have a bad computer(I have an awesome computer). the fps goes to about 10 fps and I don't know why.if anyone knows why it does this, then please let me know. thanks in advance:)
  8. and this is hopefully my last question lol. where do I find MODEL_MULTI_PARTICLE_PERSIST cause I cant find it anywhere
  9. ok so, when I install this mod (KSO) and the other ones that it needs, when I'm in game and I launch it there is no smoke and no plume/fire coming out the engines if anyone knows what would be wrong and how to fix it, it would be highly appreciated. Thanks in advance.
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