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Everything posted by Cheif Operations Director
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Again this wouldn't take much to implement just a few routes for the vehicles and Kerbals that are activated if they reach certain perameters. This shouldn't take more than a few weeks to implement. Can a Dev tell me how long it would take to implement approximately im curious It adds a new building the viewing stand
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I'm driving around KSC Right now in a stock Rover, the Kerbal Supporting One. My hometown in real life is more alive in a blizzard ok? A hurricane a Tornado Warning their is more that a Sunny Day with scattered clouds at KSC When im going for a stroll. Maby they don't show if the craft has medium (Skipper) Sized engines or bigger. I'm no Developer but this could be implemented with simply saying in some form of code. deactivate KSC Life Textures 2.5 or bigger part on craft I feel like C-3P0 Saying "What a desolate place this is" Maby even Kerbals in the Windows in a shadow just moving back and forth ocassionally or a Contrcution Woker just going between buildings would be nice. At a Extreme Maby a 747 Style Plane Lands and shows them bringing parts. To the VAB or SPH on carts again that's Extreme and wouldn't expect tha but as examples. Maby a lights turns on or. Little liter and a trash can with a "Snack" Bag next to it would be nice I think I'm done ranting sorry lol
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Here is how development would work. Press Research (The Selected Vehicle) Wait 1 Kerbal Year. While it's being built Maby you see a fuel tank explode. The Engines tested on a stand. Etc nothing that affect gameplay just pure graphics Finally you see the Rocket Completed it is Test launched Maby blows up Maby it doesn't... Its randomized. The Game assigns a launch date if you wish to veiw it select veiw witch lets you WATCH not control the rocket. After a year Werhener Von Kerman Hand you blueprint for it in a five second cut scene. The Cutscenes played only when selected too so gameplay isn't interrupted then that Research Rocket is Added to the Stock List. No but a viewing stand which could give you repututation would be nice. And I'm not talking about the VAB. They would be R&D when launching from the SPH. A veiwing stand if built could give you another camera angle too I'm asking honestly what does SQUAD After Making History Honestly have to contribute to the game if the players are not given some control Don't tell me about mods My point is, is that KSC Is NOT Interactive with craft once in flight. It's just there. Maby if you build stores it reduces part cost. Note These features I discuss are really for players in Sandbox and Those who have already finished unlocking the tech tree. After the Tech Tree is done it's pretty much a sandbox with currency and missions.
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I lead with my counter argument I know their in the SPH and VAB but they are not moving when you launch a plane. It center is dead when your not in a building I didn't see any stores in the SPH Just Checked Maby the craft fail... This is Kerbal Space Program is it not? Maby they develop scratched or tabled NASA or Soviet Designs. Like DynaSoar or what ever it was NOVA N1 Etc.
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Their isn't enough Kerbals and such their is only enough for the space program. It may seem dumb to develop it for no real benefit and I agree if none of my other ideas are implemented. But The KSC is lacking in Kerbal Support. As stated no housing, no central Road, no stores, no vehicles, no people, no nothing just you with buildings and decorative Kerbals. I call them decorative because they are their to just tutor you in the begining or as Kerbalnauts. I almost want a projects building where A.I. Could develop small craft. You could monitor their direction with a system similar to the Administration Building. Maby a testing building where you just see a engine get tested here and their. After maby 1 Kerbal Year it would give you the craft. Furthur in a complex sense what if it added real world craft like STS SLS Delta IV Etc to your stock list. Maby call them KTK KLK Kelta IV for the game I don't know nor care about the name this way. We get more stock ships and the KSC Looks better AND Finally we get a bit more decoration for KSC. Thoughts.
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Not enough under It just feels dead and unrealistic. Their are no vehicles no stores even if their small it just feels unrealistic. The Engineers/Technetians Have no strcuture. How about a Scientist Complex or something like it, It could reduce rocket cost. It has everything the Space Program Needs no what the Kerbals Need.
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Make Von Braun Proud
Cheif Operations Director replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
Everyone is correct in the last replies. I would suggest Channing your challenge to a weight limit- 8 replies
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Can't wait for the weekly
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Make Von Braun Proud
Cheif Operations Director replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
Werhner Von Braun Mainly focused on Liquid Rockets. [snip] Werner Von Braun focused mainly on Liquid Rockets for most of his career.- 8 replies
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I agree Organized Chaos but nonetheless I find it intriguing that they would mention no mods on a platform that doesn't support mods. It's like if they took down MineCraft and then said it was because of glitches and no mods it makes no sense it's a console and seeing as it is a post from MICROSOFT. Might hint to a exeption. I'm also pretty sure you can use the web on console so... Maby?
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Yes but again sometimes it's just better to do it on Kerbin. I don't think they are going to "drop everything" If everything I suggested were implemented I would expect it to be in over the course of a year and a half. This suggestion thread is only to show what people like, and don't like. I personally like everything otherwise I wouldnt suggest it. But I understand if anything I suggest is implemented other parts won't be HENCE THE POLL. The debug menu isn't always the answer. Maby I Vacuum Chamber isn't implemented, These are just a long list of suggestions that that may or may not be implemented in any order. I do what us to constructively converse on all the topics but I don't have all the answers and also don't know all the things about PC That console doesn't have... The idea of the vacuum Chamber may not be a good idea I accept that what about the railroad and airports.
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Let me give you another example... When I was building my shuttle I was trying to find the right places for my RCS thrusters. This required me to launch the shuttle and achieve orbit each time over minuscule amounts of space because I'm on console and can't just edit into space. It would pretty much give us space just with no graphics, no planets ,no glitches just the effects of space
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What your suggesting is exactly what I suggested in my post! The "Calculate" Tool would let you get the realistic specifications for maximum and minimum performance, from their you set "nominal numbers, for example I have a KS-25 Vector I scale it up 2 times bigger than normal The calculator tells me my weight is 2 times bigger but my thrust is two times more let's just say for simplicity 2000 . I can adjust it so it is 1500 and that is 100% thrust but it's potential is still 2,000 its minimum let's say is 250 I can set that to 100% too. It's like a thrust limiter. This allows a thrust limiter inside a thrust limiter. As useless as this seems it is helpful when dealing with glitches and when other engines need to be at full throttle. The one rules is that it can't exceed its potential or go below its minimum because then it's just pretty much dead weight. So I can't make the engine exceed 2000 thrust and I not below 250 thrust in my scenario. In flight I can throttle it down and adjust the limiters in flight but the PART LIMITERS can't go above 200 or below 250 In this scenario. If it's a dawn engine and scaled up 2 times it can't go below maby 10 thrust and not not more than 50 perhaps. But the editor isn't so much a make to times bigger kind of thing, they don't need to be whole numbers it's just a example. The part calculator sets maximum and minimum.
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Ok, ok he is a scienario. I want to set up a base without a rocket on the other side of Kerbin... I don't want to use a space shuttle x10 to get it their so I say let's move it in stages, now I used a Standard Cargo Plane. This (Standard) Moves at 323 m/S and has enough fuel to get 1/5 around Kerbin. But I want to go 1/2! So I land at an airport location I choose and refuel and then carry on to my location. This way I don't need a SSTO Pretty Much to bring a few modules around the planet. In KSP Right now, heavy modules like a lab can't be moved that well at all. Unless by space craft. The logic! Why would do launch a plane to the middle of no where with a claw on it and then launch another craft when you could just bring the TANK WITH YOU and add another engine. Refueling across the planet requires you to mine for hours to refuel a big jet or make a 200 or more part SSTO. Thoughts?