I'm having a bit of an odd bug with the radiation belts in my game. While I'm flying through one with a kerbal, I get constant messages alternating between "kerbals on board are experiencing radiation sickness" and "kerbals on board have recovered from radiation sickness", about once or twice per second. This makes timewarping through the radiation belt impossible, and thus crewed missions beyond low orbit are impractical. Their actual radiation levels are 10.01 rad/hour while in the lower radiation belt, and under vitals the kerbals are at 0% for radiation exposure when this bug starts.
I am using a custom profile that I made for use with a real world sized solar system, and I have gone and changed all of the values for MTBF, and antenna strength, as well as all of the consumption rate of life support resources to allow for interplanetary missions in a larger solar system. I'm playing with sigma dimensions and my planets are rescaled to 10.625.
The bit of code in my custom profile for the increased radiation tolerance is:
Rule {
name = radiation
degeneration = 1.0 // just use the modifier
variance = 0.1 // add per-kerbal variance
modifier = radiation,shielding
warning_threshold = 300.0 danger_threshold = 450.0
fatal_threshold = 550.0
warning_message = $ON_VESSEL$KERBAL has been exposed to intense radiation
danger_message = $ON_VESSEL$KERBAL is reporting symptoms of radiation poisoning
fatal_message = $ON_VESSEL$KERBAL died after being exposed to extreme radiation
relax_message = $ON_VESSEL$KERBAL has recovered from radiation exposure
}
The only thing I changed was increasing the threshold numbers drastically (around 11 times what it is in default settings)
Anyone have experience with this problem or know of a workaround? Will it break the game if I get rid of the radiation rule entirely?