alekkat
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Posts posted by alekkat
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So almost a year ago i started these missions, but didn't get far. I made it to STS-2a and forgot to screenshot the landing. I just had to redo the landing because the comsats were deployed.
here is the landing of my STS-2a
(comsat deployment: date: february 28, page 15)
Spoilerliftoff
Spoilerseperation of first and second stage.
Spoilerachieved orbit
Spoilerde- orbiting
Spoilerover shooting the ksc..
Spoilerheading for the ksc
Spoilerlanding.
SpoilerI hope this is enough because it has been a year since I started this mission. I'm happy to be back and will most likely continue these missions.
mods:
-dockingportallignment indicator
-trajectories
-flight engineer
-kerbal alarm clock
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2 minutes ago, FreeThinker said:
Ah, those nodes were inherited from CTT, which you apparently have not installed otherwise more icons would have been visible. When CTT is not installed it falls back into a kind of backup mode we it simply shows all CTT defined nodes. I agree with you that empty nodes should be excluded
So installing CTT would fix this?
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23 hours ago, FreeThinker said:
What tech nodes?
To automatically hide any node that is not used in any way use
Well the tech nodes show up but it doesn't show any parts.
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I installed the mod but on some of the research nodes it doesn't have any parts that it unlocks.
what do i do about this? -
Here is my try at the STS-2a.
Spoilerliftoff.
Spoilerseparation of the first and second stage.
Spoilerseparation of the third stage and making an orbit of around 4 hours so I can deploy the 3 comsats 2 hours apart.
Spoilerdeploying the comsats.
Spoilerall 3 comsats are deployed and on a geostationary orbit around kerbin.
Spoilerde-orbiting.
Spoilerand I forgot to screenshot the landing...
I hope this is good enough since I forgot to screenshot the landing.
mods:
-dockingportallignment indicator
-trajectories
-flight engineer
-kerbal alarm clock
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Here is my try at the STS-1b.
Spoilerseparation of the first boosters and second boosters.
Spoilerorbit and deploying the pod.
Spoilerpositioning the pod.
Spoilerre-entering.
Spoilerlanding. (had a little accident)
Spoilermods:
-dockingportallignment indicator
-trajectories
-flight engineer
-kerbal alarm clock
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Here is my try at the STS-1a.
SpoilerThe launch is a bit weird sometimes but still works fine.
Spoilerdetaching the boosters and going for orbit.
Spoilerorbit achieved.
Spoilerre entering.
Spoilerand the landing.
Spoilermods:
-dockingportallignment indicator
-trajectories
-flight engineer
-kerbal alarm clock
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company name: AB Airplanes
Model Name: RJJ-1 (regional jumbo jet 1)
price: 328.630.000
recommended cruising speed: around 200-250 m/s
recommended cruising altitude: between 1000 and 3000 m
craft file: https://www.dropbox.com/s/8scl1n34xzpaiyb/RJJ-1.craft?dl=0
This aircraft is very good because it can transport 168 passengers at long distances and at relatively high speeds it has over 70000 m/s of deltaV. The plane is very expensive but if you can transport 168 passengers, it will probaly be worth it.
custom action group 1: reverse trust.
(it has to use the bump at the end of the runway to get of the ground, can't get it from the ground before that I think it needs about 180 m/s to take of, it may be a bit hard to control at the start but it goes pretty good after a while)
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I didn't have the latest version, it works now thanks for helping.
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the top right grey bar shows up nothing else.
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hello @eightiesboi.
this is what happens when I click launch: http://prntscr.com/hsbxi3
and this is my gamedata folder: http://prntscr.com/hsby4l
I tought the same when i saw this mod makes the game better I think, it's the first time i'm going to use this mod so I hope it works.
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It doesn't get added.
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I installed this mod but when i click launch it doesn't show up a menu for me to build it and doesn't do anything.
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I made a mining station for Bill, it's pretty big but i think it works.
http://steamcommunity.com/profiles/76561198180470406/screenshot/928170561768727990
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18 minutes ago, HebaruSan said:
You downloaded the wrong file. Get the one with the version number from the release list:
https://github.com/neuoy/KSPTrajectories/releases/tag/v1.7.1
It works now, thanks!
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The module manager is in there.
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Okay, thanks.
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3 minutes ago, 0111narwhalz said:
Stick 'em in your signature.
Okay, where do i make attachments and where do i get my badges.
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okay so I did as the the readme said I extracted the contents in the gamedata folder and it didn't work. I don't know how to put a picture in here but it looks like this:
Gamedata--> contents
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oh haha how do you use them?
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trying to make it work.
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What can you actually do with the badges?
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
in KSP1 Mod Releases
Posted · Edited by alekkat
additional info
Hello,
I installed the mod using CKAN but when i open the VAB unity crashes, I have already tried reinstalling the game and the mods but this doesn't work. Any ideas?
message: http://prntscr.com/1pmhef3
log: https://www.dropbox.com/s/ow2dlwww547eooj/Player.log?dl=0
video: https://youtu.be/z-LMWxs79DE