Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

172 Excellent

About eightiesboi

  • Rank
    Spacecraft Engineer

Profile Information

  • Location
    San Frankerbal
  • Interests
    Outside of KSP (and XCOM!)? Cycling, traveling, reading, and planning my takeover of the universe.

Recent Profile Visitors

2,460 profile views
  1. Welcome back! You've been missed, but we all know real life takes priority. Truer words have never been said... I might adopt this quote for my signature.
  2. So, you blast the mod dev for making changes to a mod that they made and share with the community for free, and then after your disrespectful "thanks... not", you expect the modder to make changes for you? If you want to do something helpful, you could make and share an alternative version of the mod (the license allows it, with restrictions). Or you could make your own personal version. Or you could thank the modder for what has likely been hundreds (if not more) of hours creating and debugging these mods and then ask about the change. I don't normally respond like this, but your post
  3. Hi. Welcome to the boards. To get help, usually you need logs. Please read this: Remember, as stated in the post I just linked, do not try to post your log into the forum and don't just post a snippet of your log. Follow the instructions and you will likely find there are a lot of people here who are happy to help you figure out your problem. (Also: make sure you have the dependencies for the mod downloaded and installed as well!)
  4. Sorry for the momentary derail, but I just have to call this out. The discussion you two just had (and by association, the two of you) are indicative of what is so great about our community. @Cochisebrought up a frustration and explained why it was frustrating. @Lisiasacknowledged the point that Cochise was making, explained why it had been done, and even offered to go the extra mile to provide a remedy. Cochise acknowledged and declined the offer and thanked Lisias for continuing to maintain a mod that is very widely used. I want to thank you both for being whatever the opposite of toxic
  5. With that workaround, what happens if you are playing with Missing Crews Respawn set to "Off"? I presume that means your pilot is killed, not missing. If I am right, with this work around, a contract failure results in the pilot's execution. The beatings will continue until morale improves.
  6. I can confirm that, with a stock install + CC, spawnpassenger does not remove the Kerbals it spawns on contract failures. My steps: Installed the Kerbin Side Remastered GAP pack on a Stock install with CC Accepted Flight 1000 contract. Three tourists were immediately spawned and present in the Astronaut complex, as expected. Loaded passengers on the runway, per contract. Failed contract by taking off and then crashing without killing passengers. Contract failure noted both in message system and in contract archives. Tourists were still present in Astronaut complex
  7. Thanks for checking! I use it in a couple of contracts and I haven't noted any issues, but I can test it today. Do you have a particular contract you'd like me to test, or just anything with spawnpassenger?
  8. Got it, I think. So the modified code you just posted holds thrust to 1% for the first 10% of the burn (i.e., 90% of fuel remaining), then goes to 100% thrust for the remainder of the burn, correct? What do the 3rd and 4th columns do (the -10 in row 3, column 4)? And thank you. Update: With what you just provided me, I changed the "fuse" portion (i.e., the third key) to .001 , which then makes this work pretty well as advertised (although .01 works as well). If this thread is ever updated, it would probably be a good idea to update Enceos original code with your modification. Thank
  9. Not a bad idea. First, as you pointed out, I was incorrect in my assumption as to what it does. What it does is hold the thrust to 1% for the first 5% of the total burn. This effectively makes the sepratron burn for roughly 7 seconds instead of 5 (at it's default fuel and thrust). After testing further, I found that 1% is the minimum thrust; setting the value to anything lower (including 0, but I didn't test negative values) does nothing. As soon as it is staged, however, thrust begins. My plan was to use this to deorbit docked and unmanned parts: stage the delayed fuse, undock, watch it fly
  10. Hey all, I don't know if anyone pays much attention to the old patches in this thread, but if so, I could use some assistance. Two of the tweaks in the OP don't seem to function for me. Note: I am not getting any errors, it just doesn't seem as if they are doing what they should be. Swap crew report and EVA report biome-dependence in space low. // Swap Crew report and EVA report biome-dependence in space low // Author: pwhk @EXPERIMENT_DEFINITION[*]:HAS[#id[crewReport]]:FINAL { @biomeMask = 23 } @EXPERIMENT_DEFINITION[*]:HAS[#id[evaReport]]:FINAL { @biomeMa
  11. Can anyone tell me why the title creates an error that stops the contract from generating in this section: DATA { type = double dayLength = @targetBody.RotationalPeriod() seventeenDays = @dayLength * 17 title = 17 Days or @seventeenDays days } Removing "@seventeenDays" from the title allows the title to generate normally. What did I do wrong?
  12. Got it. You'd think he'd at least want a party and a gold watch. Thanks for checking that for me. I must have simply missed the message. It's too bad there's no category for inactive but non-dead Kerbals. @vardicd, in my save file, the FF items for Jeb still showed, but since he was deleted from the game, he didn't show up in the in-game FF interface. I know very little about modding, but I suspect it would *not* be trivial to add a new status that FF or other mods would automatically pick up. @severedsolo, I am so sorry, but I have a couple of follow-up questions. I actually
  13. My game settings are the standard 6-hour days, 426-(or whatever)-day years. I uploaded two files to OneDrive and renamed them in a way that should make it apparent which is which. You can find them here: https://1drv.ms/u/s!AoyHZiRU1jT-zpgTEAHHGG8gHeCoFw?e=T6Om4n. Thanks for looking into this. I am reverting to the previous save, and I didn't lose too much, but I need my Jeb! (I am okay with Jeb dying a fiery death of flaming, um, flames, but in the words of Switch, "Not like this... not like this.") For what it's worth, I like the idea of retirement, and I will likely use it if you spi
  • Create New...