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SimpleConstruction! (SCON) This mod aims to provide simple craft building capability in flight mode with stock parts and streamlined IRSU mining. By zer0Kerbal, originally by @MatterBeam and then by @RealGecko; then previously from @Ericwi adopted with express permission and brought to you by KerbSimpleCo Preamble by MatterBeam Features No extra parts No RAM usage Added functionality for the Mobile Processing Lab in the late game Simple, configurable and adds levels of depth to the gameplay without a learning curve Ore --> Metal --> RocketParts --> rockets! See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Documentation remember - this is the FULL Extraplanetary Launchpads PDF Manual manual and not written specifically for SimpleConstruction! Youtube review by Kottabos Gaming Kottabo Talks SimpleConstruction! (SCON) Cabin notes Will remain prerelease until taniwha releases Extraplanetary Launchpads as release instead of alpha/beta/prerelease WIP - work in progress Am open to adding more features, great project for someone! I have not personally tested the patches Have a request? Glad to have them, kindly submit through GitHub push. Known issue(s) If the offset/rotation gizmo's are used on the docking ports, the spawn location might be off. This is a known issue and a feature request has been sent to taniwha Kerbalism compatibility is considered EXPERIMENTAL. certain builds may require no RocketParts and time to complete. We are aware of this and any assistance with this issue would be appreciated Help Wanted Localizations SimpleConstruction! (SCON) Extraplanetary Launchpads Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Either 3 Module Manager Module Manager /L Recommends KerbalStats - keeps tract of time on task, which can increase task efficiency Not So SimpleConstructon! (NSSC) Keridian Dynamics Vessel Assembly (KDVA) SimpleLogistics! (SLOG!) Foundations (FND) - beta Helps prevent ground constructions from floating away GPO (Goo Pumps & Oils') Speed Pump (GPO) Suggests Mods that benefit SimpleConstruction! (SCON) KaboOom! (BOOM) another way to not go to space today On Demand Fuel Cells (ODFC)) ISRU Thanks but no Tanks! (QBTT) Six Crew Science Lab - simple patch that re-adds the missing four seats Mining Expansion B9 Stock Patches Not So SimpleConstructon! (NSSC) Alternative Resource Panel Olympic's ARP Icons (ARPI) Community Trait Icons Either: B9 Part Switch or Interstellar Fuel Switch Core Kerbal Inventory System Kerbal Attachment System Supports TweakScale Toolbar Controller Blizzy's Toolbar B9 Stock Patches Kethane/KethanePlus Community Resource Pack Extraplanetary Launchpads - No More Production Experimental: Kerbalism Conflicts Extraplanetary Launchpads Possible Conflicts Modular Kolonization System (MKS) maybe? Tags parts, plugin, config, flags, convenience, editor, resources, crewed, uncrewed red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @taniwhataniwha for creating Extraplanetary Launchpads. @MatterBeam for creating this cool mod. @RealGecko and @Ericwi - previous maintainers eengie o7 see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎ the license was changed around this time.
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I doubt it is 10 min before the planned update release. But is it shipped a week before the update? In other words: How much time between the compilation of the game and shipping it to the public ? I hope devs could give an answer but anyone sharing its thoughts is appreciated
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Not So SimpleConstruction! (NSSC) A SimpleConstruction! expansion which requires SimpleConstruction! and Kerbal Space Program. By zer0Kerbal from @Mrcarrot, originally by @RealGecko adopted with express permission and brought to you by KerbSimpleCo Features Parts Added Mallet Survey Stake Recycler Small Large Disposable Pad Orbital Dock Features Added Adds Survey Station to the Cupola. Optional patch included to add Survey Station to all crewed command parts (read file for instructions). See More Localizations Installation Directions Dependencies Kerbal Space Program 2 SimpleConstruction! (SCON) Either Module Manager 3 Module Manager /Ll 3 Recommends Suggests Mods that benefit SimpleConstruction! (SCON!) Supports Conflicts Extraplanetary Launchpads Tags parts, plugin, config, flags, convenience, editor, resources, crewed, uncrewed *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
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One thing I've been curious about is a possible multiplayer feature that would allow multiple players to design vessels (stages) at the same time in the VAB. For everyone one person would work on the rocket while another world build the payload - at the same time, in the same VAB room. This feature would also allow more experienced players to teach beginners how to design and build correctly. Has anyone seen any clue about this feature?
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buenas noches ... mi nombre es mateo... ando jugando al KSP hace aproximadamente unos 3 meses, pero nunca me había sucedido hago así... tal vez por lo noob que sea ; igual voy al grano... he tratado de realizar el diseño de un cohete en varias secciones para explorar mucho mejor Duna la primera sección consta de un impulsador re utilizable al estilo falcon IX,..... aca comparto la imagen https://drive.google.com/file/d/1eYIwpzDG0BnBi5iCm8CnUdQ_ESGrvD44/view?usp=sharing https://drive.google.com/file/d/1IKqqENLQnyEkE_L-nVPFoyij5bkkm_Em/view?usp=sharing y deseo adicionar esta pequeña nave de exploración https://drive.google.com/file/d/1Ex4q9_TrzagoSb648L9A554Ws6mHZcY0/view?usp=sharing https://drive.google.com/file/d/1zxs18FQm-IDFqKmYrWhBXBrEis81tmyD/view?usp=sharing pero por alguna razón no puedo fusionar los diseños, se que alguien ya abra resulto la duda solo que no se como unirlos.... dejo mi contacto en discord por si se requiere https://discord.gg/vQ7p2f de antemano muchas gracias por cualquier indicio sobre la solucion.....
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I am away at the moment, and I really need this station module to be built. I would GREATLY appreciate if yo kindly make the module that I have drawn, and give it to me via Dropbox. Thank you, whoever does that. If you can't read this, just ask @The_Cat_In_Space please help???
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- build
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----------EDIT - There seems to be a problem at 6:23 - Any one knows whats going on? ---------- Is this a acceptable launch? How do you move things to other categories so i dont slow anything down?
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I just wanted to ask to see if anyone had made any ksp rooms that kerbals can walk around in (like a hotel) I need this because I am planning to recreate an entire episode of star trek in ksp and I need a bridge for inspiration and methods of building
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Hi guys So, I was wondering what you guys do before you build rockets. This is what i do:
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This is the development thread where you can post ideas for future updates and download development builds between updates. Development Build Download: https://www.dropbox.com/s/vc96xua9k5buawg/RIO_V0.2_DEV.zip?dl=0 Main thread: The latest version is: 0.1.5 Plan for next version (0.2): Please suggest ideas below!
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Hey everybody! In the Science & Spaceflight subforum and over at NSF, I've been discussing a proposed reusable methalox upper stage for the Falcon family as a precursor to SpaceX's ITS programs. The Air Force has already given SpaceX funding to develop a methalox upper stage, so this is something that's quite probable. In the Ideas for a fully reusable launch vehicle thread, I outlined a 4-meter-wide biconic spacecraft with some pretty cool capabilities. By the numbers: Dry mass: 11.07 tonnes Propellant type: subcooled methalox Propellant mass: 141.5 tonnes Main propulsion: 2x development Raptors Auxiliary landing propulsion: 8x pressure-fed methalox thrusters Main propulsion thrust: 2,291.6 kN (vacuum only) Main propulsion isp: 381 s (vacuum only) Auxiliary propulsion thrust: 736 kN vacuum, 688 kN SL Auxiliary propulsion isp: 326 s vacuum, 305 s SL TPS: PICA-X It's fully reusable. EDL on Earth (or Mars) looks like this (taken from the Mid-L/D NASA MAV concept; not representative of vehicle design): As shown in the mockup, the landing thrusters are covered by TPS-equipped panels; these actuate on landing to serve as landing skids/legs. Split flaps or other control surfaces can be used for control during re-entry. This upper stage serves as a drop-in replacement for the current Falcon 9 upper stage and can be launched on Falcon 9 FT or Falcon Heavy. By my estimates, it should be able to outperform the current upper stage for F9 and FH while reserving plenty of propellant for landing. The wing extensions are symmetric in two planes and come out from the body not unlike the ITS winglet extensions, as shown loosely in this rough sketch of a launch on a Falcon 9 Block 5 first stage: I would love to build this myself and simulate flying, etc., but I only have the demo and I don't have RSS or procedural parts. If anyone has RSS and procedural parts and would love to take a whack at building this, I would love to see the finished product! It would be really cool to see simulated EDL on Earth, the Moon, and Mars. Can't give you anything for it other than mad props, but if you've got the time, I'd really be thrilled to see. I think a few other people would as well.
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Okay, so maybe someone can help me out here. As you can see in this screenshot: http://imgur.com/a/1DNJ4 according to the stats I normally pull from KER, I should have an abundance of all the good things I need to get me into space (TWR, Thrust, DeltaV, etc.) But when I get to about 340m/s, everything just flatlines. I think drag may have something to do with it, but I don't remember how to pull up the drag overlay or calculate that... Here's the craft link if anyone's interested: https://kerbalx.com/KrisKolumbus/Stock-SSTO-Test
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Rush jobs are never good. Could do with a little polish - some dihedral, smaller ailerons, solar panels, and heck, maybe i should have remembered to give it a fuel tank. 2 Nukes a bit overkill on something this small, but how else do you mount with symmetry? Jeb is a brave Kerbal.
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Is there any documented changelog for in-version builds?
Guest posted a topic in KSP1 Gameplay Questions and Tutorials
Specifically I've updated from 1.1.3.1260 or so to 1.1.3.1289 and I'm curious about what differences there might be, but neither the wiki nor readme in the game directory covers these particulars. -
When I am using extraplanetary launchpads and I want to build. my build is stuck at 0%, I have all the materials I need, and I also have a construction workshop, filled with engineers. my productivity is also stuck at 0, I am using ksp 1.1.3 and it is a new ksp install without any mods.
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- extraplanetary launchpads
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I had this wierd idea while thinking about making a mod with a All-In-One science kit, with thermometers, barometers, accelerometers, negative gravioli detectors, anemometers, etc. But I figured that since I have access to those instruments in real life, couldn't I just build it in real life and 3D scan it? Given I don't own a 3D scanner, but I figured that some forum members might own one, or I could just pop down to my local public library and use the one there. Anyway, I just wanted to share an interesting idea I had.
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- 3d scanner
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Hey guys, I have been designing a new planetary lander, that is capable of return, but I am stuck on a craft that can reach escape velocities... It needs to be a small craft, that preferably is single stage (but boosters are okay as long as they don't interfere with a ladder system), and can reach escape trajectories with fuel to spare for orbital maneuvers.. I have come close to such a craft, but I didn't have enough fuel by the tiniest margin.. One other thing, it needs to be small, so that once I add the entry stage, and initial Launch Vehicle, my computer can run it Cheers, Dom