Shortly after pressing play on the launcher, my game crashes and stops working. The game is unable to even load yet. The game is also unmodded, completely clean install. In fact i've tried reinstalling it twice with no luck.
build id = 01891
2017.10.05
output_log:
Initialize engine version: 5.2.4f1 (98095704e6fe)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8831]
Renderer: NVIDIA GeForce GTX 1070
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.149 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 2560x1440 165Hz; virtual: 2560x2520 at 0,-1080
<RI> Initialized touch support.
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\System.dll (this message is harmless)
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\Mono.Security.dll (this message is harmless)
IsolatedStorageException: Could not find file "F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\settings.cfg.bak".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0
at System.IO.File.OpenText (System.String path) [0x00000] in <filename unknown>:0
at System.IO.File.ReadAllLines (System.String path) [0x00000] in <filename unknown>:0
at CFGFileOperator.createSettingsFile () [0x00000] in <filename unknown>:0
at CFGFileOperator.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Local BuildID: 1891
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Windows 10 (10.0.0) 64bit
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
ExecPath = F:/Games/Kerbal Space Program/Kerbal Space Program/Launcher_Data\../KSP_x64.exe
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
E5150 path: F:/Games/Kerbal Space Program/Kerbal Space Program/Launcher_Data\E5150.cfg.bak
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Loading Settings...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Setting up 1 worker threads for Enlighten.
Thread -> id: 288 -> priority: 1
Last BuildID: 1804
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
NEEDS UPDATEFalse
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Arguments:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Stats sent. Value: ENABLED
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)