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L21Hellcat

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Everything posted by L21Hellcat

  1. Thank you very much for the help. I fixed the problem. It turns out MSI Afterburner did not agree with KSP.
  2. I don't think the game is generating a crash log. I have had the game installed on this PC before but after updating it this problem came up. Drivers are now updated but the problem is still happening.
  3. Im running widows 64 bit and the 64 bit version of the game. I have tried running from the exe and as an administrator and still get the same crash
  4. Shortly after pressing play on the launcher, my game crashes and stops working. The game is unable to even load yet. The game is also unmodded, completely clean install. In fact i've tried reinstalling it twice with no luck. build id = 01891 2017.10.05 output_log: Initialize engine version: 5.2.4f1 (98095704e6fe) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8831] Renderer: NVIDIA GeForce GTX 1070 Vendor: NVIDIA VRAM: 3072 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.dll (this message is harmless) Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\System.Core.dll (this message is harmless) - Completed reload, in 0.149 seconds <RI> Initializing input. <RI> Input initialized. desktop: 2560x1440 165Hz; virtual: 2560x2520 at 0,-1080 <RI> Initialized touch support. Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\System.dll (this message is harmless) Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\Managed\Mono.Security.dll (this message is harmless) IsolatedStorageException: Could not find file "F:\Games\Kerbal Space Program\Kerbal Space Program\Launcher_Data\settings.cfg.bak". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0 at System.IO.File.OpenText (System.String path) [0x00000] in <filename unknown>:0 at System.IO.File.ReadAllLines (System.String path) [0x00000] in <filename unknown>:0 at CFGFileOperator.createSettingsFile () [0x00000] in <filename unknown>:0 at CFGFileOperator.Start () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Local BuildID: 1891 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Windows 10 (10.0.0) 64bit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) ExecPath = F:/Games/Kerbal Space Program/Kerbal Space Program/Launcher_Data\../KSP_x64.exe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) E5150 path: F:/Games/Kerbal Space Program/Kerbal Space Program/Launcher_Data\E5150.cfg.bak (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Loading Settings... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Setting up 1 worker threads for Enlighten. Thread -> id: 288 -> priority: 1 Last BuildID: 1804 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) NEEDS UPDATEFalse (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Arguments: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Stats sent. Value: ENABLED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
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