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Everything posted by walkman01
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
walkman01 replied to Thomas P.'s topic in KSP1 Mod Releases
Hi! Just stopping by to say that I love this mod, it expands the horizons of KSP and opens up so many doors, it can make the game 100x better! It's a critical part of all of my mod lists. Everyone should remember that the more time it takes to develop, the more work will be put into it, and the better it will be when it comes out. That's why I was happy KSP2 got delayed, because that means the developers recognized that they couldn't do the game justice and also meet the deadline, so they opted for higher quality. Take Skyrim, for example. It's one of my favorite games of all time, but imagine what it could have been if it wasn't rushed to meet the 11/11/11 release date. The launch of the James Webb Space Telescope has been delayed 10 years now, but if it had launched on schedule back in 2011, it probably would have broken already. In a time when so many developers are releasing criminally unfinished games, it gives me hope when people take the extra time to put out the best possible product. So stop nagging and let them finish. Best of luck with the update, can't wait to play it!!! -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
walkman01 replied to StarCrusher96's topic in KSP1 Mod Releases
Do I need to have the Kermes Galaxy file downloaded in order to run the game, or will all of the other star systems still be there without it? It's just impossible for my wimpy little computer to render 160 stars, and I noticed a SEVERE hit to my framerate after I downloaded it.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
walkman01 replied to StarCrusher96's topic in KSP1 Mod Releases
This is one of the coolest things I've ever seen. Imagine landing a ship on Trytho and seeing geysers in the distance! I was going to hold off on installing until the full thing is released but I don't know if I'll be able to now. However, I can't seem to find a 1.4.3 download on KSP's website, and Kopernicus isn't updated to 1.4.4. I don't have it through Steam, so I can't switch versions easily. Is there any way for me to get KSP 1.4.3, or will I have to wait until Kopernicus is updated?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
walkman01 replied to StarCrusher96's topic in KSP1 Mod Releases
Just dropping in to let everyone know I've been refreshing this thread about once an hour for the past 3 days to see if 0.8 has come out yet. I might have a heart attack when it happens.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
walkman01 replied to StarCrusher96's topic in KSP1 Mod Releases
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA I am so ready for this- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
walkman01 replied to StarCrusher96's topic in KSP1 Mod Releases
Awesome, that mechanic could add a whole new layer of depth to the game and if it’s pretty difficult, it’ll make it that much more satisfying when someone finds one.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
walkman01 replied to StarCrusher96's topic in KSP1 Mod Releases
Ah I see. Are you planning for it to help the player find the easter eggs, or is it just a science experiment that can only be done in the proximity of easter eggs, or something else? Maybe you do it in the proximity of an easter egg, and the report gives you a clue of the location of another easter egg?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
walkman01 replied to StarCrusher96's topic in KSP1 Mod Releases
I have a contract pack mod for Contract Configurator that I really enjoy called Anomaly Surveyor. Basically, it gives you contracts to find all of the easter eggs (monoliths and others) in the whole stock Kerbol system. I haven’t gotten very far into it, but it does also implement some lore in a way that makes me want to keep playing, and exploring the Kerbol system for easter eggs is very exciting. My question is, is there anything like this planned for KSS? I know you’re placing little bits of lore all across the universe, but a series of contracts to find them and develop the story would be awesome for this mod.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
walkman01 replied to StarCrusher96's topic in KSP1 Mod Releases
Awesome, I just finished putting together all 60-something of my mods, and that happens to include Contract Configurator and Exploration Plus, and I'm almost to the point where I can fly by the Mun. I'm super excited to get more into this whole thing, and hopefully I can actually fulfill that contract one day.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
walkman01 replied to StarCrusher96's topic in KSP1 Mod Releases
Oh yeah I know that I can still do it, I was just wondering if it’s possible to fix the contract progression so it tells me to explore the Kerbin-Mun system and then the Kerbol system a bit more before I get into neutron stars. (The stock contract progression system only allows you to do one contract in this questline at a time, you have to finish it before it gives you another) I haven’t even flown by the Mun yet, I just got to the third tier of the tech tree, so it’ll be awhile before I’ll have my eye on Kereksus.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
walkman01 replied to StarCrusher96's topic in KSP1 Mod Releases
Hi, I love your mod and I can't wait to get more into it! Keep up the good work. The only problem I've had so far is with contracts. I just started a new game, and the main contract series told me to launch a vessel, escape the atmosphere, get into orbit, etc... but then it told me to fly by Kereksus. Flying by a neutron star light-years away is a HUGE step upwards in difficulty from just launching my first ship into orbit, so obviously it's not quite feasible with my present technology. It's not that big of a deal, I can just go to the Mun anyway and get around to that contract at a later date, but I was wondering if there was a fix for this that has a more logical sequence of contracts so I can follow the questline. I don't really know if this is an issue with KSS or with KSP, so it's fine if I just have to deal with it. Thanks!- 4,170 replies
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