Since the game finally got released I jumped on it like a hungry dog does with food.
Rockets is like olden days, never getting them of the ground or losing control and kerbal death, planes work well but only when I make my own wacky designs.
So after playing a long time it starts to get irritating that flying my planes (or any other craft with 20+ parts) the game gets super Laggy with every 10-20 seconds stutter.
Am I right to say that the Unity 5 engine came after the 1.2 release of pc (enhanced edition is 1.2 version)?
I know that porting isn't easy, but does anyone have a idea what type of unity engine the console version is using?
Also, if/when blitworks is updating the game, are they going to port a more recent version of ksp from pc or do they update the game themselves to implement new features similar of the pc version?