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KSP2 Release Notes
Everything posted by SinisterSonar
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Kerbal Space Program Enhanced Edition Grand Discussion thread
SinisterSonar replied to UomoCapra's topic in KSP1 Discussion
Sorry, I couldn’t find the bug tracker but in the new port if you hit save and exit on settings and you didn’t change anything the game freezes. And when leaving the setting in building it seems to freeze randomly- 310 replies
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- kerbal space program enhanced edition
- consoles
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Kerbal Space Program Enhanced Edition Grand Discussion thread
SinisterSonar replied to UomoCapra's topic in KSP1 Discussion
@UomoCapra Love the vagueness of the update even though I’ll probably spend the next 2 hours finding the debug menu. Thanks to SQUAD and Blitworks!- 310 replies
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- kerbal space program enhanced edition
- consoles
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Kerbal Space Program Enhanced Edition - Release Date Announcement
SinisterSonar replied to UomoCapra's topic in 2018
The only thing that interested me in that trailer was the reaction wheels and the little wing bits. This means I can finally make stock props! Thanks SQUAD! I don’t know if it was a bug (probably a bug) or what it just didn’t work, I just assumed something to do with the lift wasn’t right. I used Google to find it after accidentally trimming one of my satellites into a death spin. But yeah, from what I know trimming something is possible, just not easy.- 176 replies
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- xboxone
- kerbal space program enhanced edition
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Kerbal Space Program Enhanced Edition - Release Date Announcement
SinisterSonar replied to UomoCapra's topic in 2018
Even if they did a collab with some of the modders and made a mod pack. I would pay 30 dollars for that. (Canadian dollars) About the stock propellers, I have been able to make one (and trim it) it spun fine... then I realized... the ailerons didn’t make any lift! (Dun dun daa) so even if you figured out the trim system (really complicated on a controller) it still wouldn’t work because of the lack of lift from ailerons. I can’t wait to make stock props! (Giggles like a six year old)- 176 replies
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- xboxone
- kerbal space program enhanced edition
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Kerbal Space Program Enhanced Edition - Release Date Announcement
SinisterSonar replied to UomoCapra's topic in 2018
I don’ know, something about stock adds a certain difficulty too me. Maybe that’s why I have 4500 hours playing stock and only 5 playing modded. Whatever, do what makes you happy.- 176 replies
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- xboxone
- kerbal space program enhanced edition
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Kerbal Space Program Enhanced Edition - Release Date Announcement
SinisterSonar replied to UomoCapra's topic in 2018
There will always be people (like me) who enjoy stock more than modded.- 176 replies
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- xboxone
- kerbal space program enhanced edition
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[STOCK] Focke-Wulf Fw-190D-9
SinisterSonar replied to EvenFlow's topic in KSP1 The Spacecraft Exchange
Nice turbo shaft! -
I know this may sound dumb but it helps. When building a spaceplane I put either a panther or an aerospike on the nose, so if I ever get stuck in a nose dive I can slow down enough to regain control.
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SAS: Hold Horizon
SinisterSonar replied to MajorNr01's topic in KSP1 Suggestions & Development Discussion
I support this- 137 replies
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Mk2 and Mk3 decoupler/seperators?
SinisterSonar replied to Chel's topic in KSP1 Suggestions & Development Discussion
Place a decoupler then put a few struts in the gap and then offset it until it is flush. Problem solved!- 4 replies
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- stock
- crew safety
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Mayday! Mayday! Abort! (Ejector Seat)
SinisterSonar replied to Jollyfellow's topic in KSP1 Challenges & Mission ideas
That was the exact information I was looking for, thanks!- 36 replies
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- high speed
- abort
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Mayday! Mayday! Abort! (Ejector Seat)
SinisterSonar replied to Jollyfellow's topic in KSP1 Challenges & Mission ideas
Did you make this video on Xbox?- 36 replies
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- high speed
- abort
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Mayday! Mayday! Abort! (Ejector Seat)
SinisterSonar replied to Jollyfellow's topic in KSP1 Challenges & Mission ideas
Yes, yes it did- 36 replies
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- high speed
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Well... thanks I guess, like there isn't much more to be said, you have made an amazing game and community. That seems very hard to do these days, but with a game as great as Kerbal Space Program it is hard for people not to love it. My best regards to the KSP team for all you have done, you have certainly impressed me and a lot of others. Thanks!
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Lifting Body Aircraft Design (V2) - Based Off M2-F2
SinisterSonar replied to Zmuz's topic in KSP1 The Spacecraft Exchange
Welcome to the forums!- 10 replies
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- m2-f2
- lifting body
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Who Needs Parachutes Anyway?
SinisterSonar replied to SinisterSonar's topic in KSP1 Challenges & Mission ideas
I have decided to change the thrust thing but not the wing one. Please read rules -
Who Needs Parachutes Anyway?
SinisterSonar replied to SinisterSonar's topic in KSP1 Challenges & Mission ideas
I play console so pictures might not happen but I'll submit the stats and overall score. Update: I built a service bay lander with a five kerbal capacity no wings engines or control surfaces, and I landed at the VAB (if you were wondering it lands on the open bay door and pops right back up again until it stops) -
Who Needs Parachutes Anyway?
SinisterSonar replied to SinisterSonar's topic in KSP1 Challenges & Mission ideas
oh yes of course, (changes the rules) of course you can. As long as the periapsis is 100km or above you can do whatever you want. (as long as it follows the rules) -
Who Needs Parachutes Anyway?
SinisterSonar replied to SinisterSonar's topic in KSP1 Challenges & Mission ideas
Update: My revised challenge is out with a leaderboard and a scoring system, the whole shibang! Please check it out at http://forum.kerbalspaceprogram.com/index.php?/topic/162643-who-needs-parachutes-anyway/! -
Who Needs Parachutes Anyway?
SinisterSonar replied to SinisterSonar's topic in KSP1 Challenges & Mission ideas
Disregard This -
Who Needs Parachutes Anyway?
SinisterSonar replied to SinisterSonar's topic in KSP1 Challenges & Mission ideas
Very true, I'll take that into consideration while rebuilding this challenge. Yes I will be sure to link the new thread but not until the new one is out. -
Who Needs Parachutes Anyway?
SinisterSonar replied to SinisterSonar's topic in KSP1 Challenges & Mission ideas
I appreciate the feed back, I will end up scrapping this topic and refining a new one that should be out in 1-2 days. -
Who Needs Parachutes Anyway?
SinisterSonar replied to SinisterSonar's topic in KSP1 Challenges & Mission ideas
Thanks to both of you I will be sure to optimize this challenge so any suggestions would be expected. -
Thank you, I will be looking forward to that, and I expect no corners were cut on bug fixes. Because you may not be able to tell though this text I am extatic!!!