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SinisterSonar

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Everything posted by SinisterSonar

  1. Sorry, I couldn’t find the bug tracker but in the new port if you hit save and exit on settings and you didn’t change anything the game freezes. And when leaving the setting in building it seems to freeze randomly
  2. @UomoCapra Love the vagueness of the update even though I’ll probably spend the next 2 hours finding the debug menu. Thanks to SQUAD and Blitworks!
  3. The only thing that interested me in that trailer was the reaction wheels and the little wing bits. This means I can finally make stock props! Thanks SQUAD! I don’t know if it was a bug (probably a bug) or what it just didn’t work, I just assumed something to do with the lift wasn’t right. I used Google to find it after accidentally trimming one of my satellites into a death spin. But yeah, from what I know trimming something is possible, just not easy.
  4. Even if they did a collab with some of the modders and made a mod pack. I would pay 30 dollars for that. (Canadian dollars) About the stock propellers, I have been able to make one (and trim it) it spun fine... then I realized... the ailerons didn’t make any lift! (Dun dun daa) so even if you figured out the trim system (really complicated on a controller) it still wouldn’t work because of the lack of lift from ailerons. I can’t wait to make stock props! (Giggles like a six year old)
  5. I don’ know, something about stock adds a certain difficulty too me. Maybe that’s why I have 4500 hours playing stock and only 5 playing modded. Whatever, do what makes you happy.
  6. I know this may sound dumb but it helps. When building a spaceplane I put either a panther or an aerospike on the nose, so if I ever get stuck in a nose dive I can slow down enough to regain control.
  7. Place a decoupler then put a few struts in the gap and then offset it until it is flush. Problem solved!
  8. That was the exact information I was looking for, thanks!
  9. Well... thanks I guess, like there isn't much more to be said, you have made an amazing game and community. That seems very hard to do these days, but with a game as great as Kerbal Space Program it is hard for people not to love it. My best regards to the KSP team for all you have done, you have certainly impressed me and a lot of others. Thanks!
  10. Interesting mod by the way! :D

  11. I have decided to change the thrust thing but not the wing one. Please read rules
  12. I play console so pictures might not happen but I'll submit the stats and overall score. Update: I built a service bay lander with a five kerbal capacity no wings engines or control surfaces, and I landed at the VAB (if you were wondering it lands on the open bay door and pops right back up again until it stops)
  13. oh yes of course, (changes the rules) of course you can. As long as the periapsis is 100km or above you can do whatever you want. (as long as it follows the rules)
  14. Update: My revised challenge is out with a leaderboard and a scoring system, the whole shibang! Please check it out at http://forum.kerbalspaceprogram.com/index.php?/topic/162643-who-needs-parachutes-anyway/!
  15. Very true, I'll take that into consideration while rebuilding this challenge. Yes I will be sure to link the new thread but not until the new one is out.
  16. I appreciate the feed back, I will end up scrapping this topic and refining a new one that should be out in 1-2 days.
  17. Thanks to both of you I will be sure to optimize this challenge so any suggestions would be expected.
  18. Thank you, I will be looking forward to that, and I expect no corners were cut on bug fixes. Because you may not be able to tell though this text I am extatic!!!
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