-
Posts
306 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Rover 6428
-
More robotic Borg-like voice is the one that I think would suit you And then you would decompose and everyone around you would do that, and in a couple of millions of years, all that you would be remembered for is a plastic toy that you have been turned into
-
Possibly like roasted memes and a burrito with Alexa sauce am i the only one here that imagines the pictures used by other members actually saying what they wrote? I like turtles
-
this couldn't have been THAT bad... This picture reminds me of something...
-
but he contributed a lot to the understanding of the universe but it would just be a normal kerbal, not a cameo
-
Kerbal Space Program Update 1.5 Grand Discussion thread
Rover 6428 replied to UomoCapra's topic in KSP1 Discussion
many people do though. That's why enhancement mods are popular. I mean, you don't HAVE to play with the cinematic mode, but I argue it should be implemented (like autostrut, you can turn it off if you want to)- 388 replies
-
- kerbal space program
- update 1.5
- (and 3 more)
-
Kerbal Space Program Update 1.5 Grand Discussion thread
Rover 6428 replied to UomoCapra's topic in KSP1 Discussion
But it is really bad if you want the game to: Look realistic, Look serious, look gorgeous. Maybe there could be two modes you can access in settings- 388 replies
-
- kerbal space program
- update 1.5
- (and 3 more)
-
Kerbal Space Program Update 1.5 Grand Discussion thread
Rover 6428 replied to UomoCapra's topic in KSP1 Discussion
alright, but surely they could just play on low quality graphics?- 388 replies
-
- kerbal space program
- update 1.5
- (and 3 more)
-
Kerbal Space Program Update 1.5 Grand Discussion thread
Rover 6428 replied to UomoCapra's topic in KSP1 Discussion
but why??? They make the game so more aesthetically better- 388 replies
-
- kerbal space program
- update 1.5
- (and 3 more)
-
Kerbal Space Program Update 1.5 Grand Discussion thread
Rover 6428 replied to UomoCapra's topic in KSP1 Discussion
Please make the Stock Visual Enhancements or any other enhancements stock!!!- 388 replies
-
- 2
-
-
- kerbal space program
- update 1.5
- (and 3 more)
-
thanks, i did not know where to put it
-
I am impressed though
-
Behold the long lost sketches of Lenardo Kerman, dating back to -200 years!!! They are the first ever proof that a Kerbal can fit inside round rockets, which was revolutionary at the time! The sacred sketches, along with other precious artifacts like a prototype of the external command seat, some early liquid fuel formulas and a buttfor, were found during the third expedition to the Tut-Um-Jeb-Ahn, when Professor Tutzebalbo Kerman, being frustrated with the faliure of the expedition and the popping of two of his fellow scientists (one also being spagettified), kicked a wall which in fact covered a secret tunnel that led deep into the anomaly and into a secret laboratory, which was only mentioned in one of the famous tales of Jules-Verne Kerman " Voyage to the Mun and the attack of The Kraken) Now, these precious artifacts are stored in a museum section of the R&D facility. More expeditions are to be sent with instructions to kick all the walls in the anomaly in search of more secret passages.
-
AWESOME!!! you did it
-
As I said, this visual effect would only happen with debris, and would also happen over time. Good point though
-
I do not know the name, but i admire his/her talent
-
Kerbal Space Program Update 1.5 Grand Discussion thread
Rover 6428 replied to UomoCapra's topic in KSP1 Discussion
Great! I am quite tired of not being able to have mods for a while and not miss out on new stuff!- 388 replies
-
- kerbal space program
- update 1.5
- (and 3 more)
-
Recently i have been browsing on the internet and I have found this awesome fan art: This gave me an idea: what if there will be a mod that allows any landed "debris" to be "swallowed up" by the terrain? For example, if there is some piece of junk in the desert, it would be gradually covered up by the sand until it is fully covered up and then it would automatically be destroyed. Since i am not a programmer, and I think this is a great idea for a potential mod I, therefore, am calling out to anybody seeking for a challenge and/or inspiration to make this mod.
-
Kerbal Space Program Update 1.5 Grand Discussion thread
Rover 6428 replied to UomoCapra's topic in KSP1 Discussion
How many more versions are there going to be? Is there a FINAL release to look forward to?- 388 replies
-
- kerbal space program
- update 1.5
- (and 3 more)
-
Dear developers/people who know stuff about coding. For some reason, my ksp copy became unable to host any type of mod. It just doesn't recognise it. Please help me with that.