TT213
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Wish I discovered this mod earlier, it's absolutely insane how game-changing it is. TYSM Booots for making this !
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[How to] bypass the new Launcher added in update 1.12.4 [Steam]
TT213 replied to 4x4cheesecake's topic in KSP1 Tutorials
Personally I'd suggest using the 1.12.3 version (Properties > Beta tab when you right click KSP in your Steam library). It's the easiest solution in my opinion, wether you wanna launch the game via Steam, CKAN or even the .exe directly -
This looks absolutely goergous, you are insanely talented. I can't wait to play with that mod !
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[1.12.x] NiftyNebulae - A Volumetric Nebula mod
TT213 replied to RJVB09's topic in KSP1 Mod Releases
That was the case indeed, I didn't went further than the main menu. Apologies for that and thanks for your quick help, it works perfectly ! -
[1.12.x] NiftyNebulae - A Volumetric Nebula mod
TT213 replied to RJVB09's topic in KSP1 Mod Releases
I don't know what I'm doing wrong, I follow the instruction within the .zip files but it doesnt work for me. Ingame screenshot / Game folder (I tried without Astronomer's Visual Pack, same issue happening) Thanks in advance for your help ! -
[1.10-1.12] Kopernicus Expansion Continued-er
TT213 replied to Vabien's topic in KSP1 Mod Development
Will do that ! Tyvm -
I do not plan on buying KSP2 for now because it lacks the features that I like, such as science mode and mostly a lot of missing parts. But if that DRM thing is implemented, I am 100% certain I will never do it. KSP2 does NOT need it, even for multiplayer purposes. And I sincerely don't wanna support that move, even tough I love the license (over 1500h played on it). Please understand this isn't a rant, just me being worried of what could come after that. All I want is for KSP2 to shine, not to be a sad glimpse of what great things it could have accomplished.
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He meant that you cannot have 2 saves with the same name, the new one will replace the older one. To put it simply, if you create a sandbox save named "alfrank" when you already have a career save named "alfrank", your career save will be deleted and there is no way to recover it.
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[1.10-1.12] Kopernicus Expansion Continued-er
TT213 replied to Vabien's topic in KSP1 Mod Development
Hello, Sorry noob question, but I don't understand how to install the mod. Do I select (in CKAN) both Kopernicus Expansion Continued-er and whatever Kopernicus Expansion Continued mods I want ? Or is KEC-er a "bundle" of everything ? Thanks in advance -
I was wondering, will we have more advanced physics ? Compression lift for example, or improved bouyancy.
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[1.12.x] Textures Unlimited Recolour Depot
TT213 replied to Manwith Noname's topic in KSP1 Mod Development
Oh you were right, I just didn't understood how the UI worked. Also, how do you store/load colors ? Clicking on the buttons while using a custom paint doesnt do anything sadly. -
Really sweet mod ! I was wondering, is there anyway to get textures a bit more shiny ? The base game offers a "metal" texture/variant that looks really neat with your mod, but most parts doesnt have it. I hope I'm not asking too much implementing a similar option (could be a simple on/off), because imo it's the only thing the mod is missing as of now. (Also a tiny bug? If you switch from a white variant to an orange one (example), the paint will be gone and you'll have to select the previous paint/next one before reverting to the one you were using). Other than that great job !
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[1.12.x] Textures Unlimited Recolour Depot
TT213 replied to Manwith Noname's topic in KSP1 Mod Development
Can anyone confirms the mod still works in 1.12 ? I downloaded it trough CKAN, not working as of now (Using Module Manager 4.2.1), all I get is a red/blue/green texture thing that looks like a template for actual painting textures. Thanks in advance