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ShadowDev

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  1. when its sent to the pad is when the funds are deducted. first from the Budget balance and if your budget balance is 0 it then uses your funds. if you are just testing, reverting the flight will give you the money back. (a gui bug shows this not happening, but it does. still working on fixing that bug) The next update 0.0.3 will give a breakdown of both balances. you can see them in the save file at Kerbal Space Program 2\ModSaveData\[your save name]\kapitalism in that folder you will have a list of saves. you will see a key of Budget and one for Funds, they are the 2 balances.
  2. The budget system works like this Every year budget gets reset to (1000 * Budget Multiplier) The budget in the mission refers to the multiplier that gets added to your total budget multiplier. so if you click on kapitalist you start with 5x multiplier aka 1000 * 5 lets say you do a mission with a budget reward of 0.5, that will add 0.5 to the multiplier. you wont see any changes until the next game year when you get your new budget. the total money you see is current years budget + funds the budget system will come more into play in future updates where you balance private company vs government ran org.
  3. You seem to be having some very odd permission issues. As far as I can tell this is not mod related. have you installed any new software recently?
  4. you have a dot at the end of a folder, that will cause it to be inaccessible. will add a fix for that in 0.0.2.1 so dots get removed. do you have the logs for the "Contracts don't get completed" part.
  5. Hi can you send me the mod save data folder. its at "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2\ModSaveData"
  6. Hi thanks for the bug report. I will try to get this fixed ASAP
  7. just go with the default options. none of that really matters. the best place to get help will be on the ksp2 modding discord
  8. Do you know what mods you had loaded so I can test to see if I can replicate and then fix.
  9. Kapitalism 0.0.2 Added: New Kapitalism stats menu Rewards for collecting science Notifications on fund and budget updates Spend count in OAB Updated: Save system now tracks based on games save Moved Money into the stats menu Bugfixes: Money duplication glitch from missions being marked as done multiple times On save revert would not revert money
  10. Hi Science icons in the mission control I have looked into and not seen any way to do it. I will get it to work its just not high on the list. 0.0.2 will have a cost summary in the OAB. and on a 0.1.x update will have it broken down per stage.
  11. Hi it looks like I messed up a configuration. uninstall and reinstall and it should work
  12. Hotfix 0.0.1.2 It seems like I had forgot to include the patcher in the zip. this hotfix will fix that and the issues associated with it being missing Hi I think part 2 of this should be fixed with the above hotfix.
  13. Hotfix 0.0.1.1 Fixed: - choosing your administration type only occurs once - Revert to VAB does not use buffered save
  14. Thanks for the feedback. I agree on that. the part prices are not good atm and as stated in the quoted post I am looking for people to help direct what the prices should be, please do give suggestions. but I also think the administration default for kapitalist is too low since its supposed to be the easy mode. I plan to up it to 10k, with the 2 medium options being at 5k and the hard option being 1k. I am also taking into account future updates that will add in extra ways of getting funds and budget, examples of future ways being: Vessel recovery (depending on distance) Bringing back science (value based on how much you bring back, modified by where you got it from) Administrative building (allows you to hire staff to give modifying effects on everything) Mission generator (being moved to its own mod, gives unlimited missions based on criteria) 1 parachute, 1 capsule, 2 tanks and an engine should get you past mission 1.
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