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ShadowDev

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Everything posted by ShadowDev

  1. The budget system works like this Every year budget gets reset to (1000 * Budget Multiplier) The budget in the mission refers to the multiplier that gets added to your total budget multiplier. so if you click on kapitalist you start with 5x multiplier aka 1000 * 5 lets say you do a mission with a budget reward of 0.5, that will add 0.5 to the multiplier. you wont see any changes until the next game year when you get your new budget. the total money you see is current years budget + funds the budget system will come more into play in future updates where you balance private company vs government ran org.
  2. You seem to be having some very odd permission issues. As far as I can tell this is not mod related. have you installed any new software recently?
  3. you have a dot at the end of a folder, that will cause it to be inaccessible. will add a fix for that in 0.0.2.1 so dots get removed. do you have the logs for the "Contracts don't get completed" part.
  4. Hi can you send me the mod save data folder. its at "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2\ModSaveData"
  5. Hi thanks for the bug report. I will try to get this fixed ASAP
  6. just go with the default options. none of that really matters. the best place to get help will be on the ksp2 modding discord
  7. Do you know what mods you had loaded so I can test to see if I can replicate and then fix.
  8. Kapitalism 0.0.2 Added: New Kapitalism stats menu Rewards for collecting science Notifications on fund and budget updates Spend count in OAB Updated: Save system now tracks based on games save Moved Money into the stats menu Bugfixes: Money duplication glitch from missions being marked as done multiple times On save revert would not revert money
  9. Hi Science icons in the mission control I have looked into and not seen any way to do it. I will get it to work its just not high on the list. 0.0.2 will have a cost summary in the OAB. and on a 0.1.x update will have it broken down per stage.
  10. Hi it looks like I messed up a configuration. uninstall and reinstall and it should work
  11. Hotfix 0.0.1.2 It seems like I had forgot to include the patcher in the zip. this hotfix will fix that and the issues associated with it being missing Hi I think part 2 of this should be fixed with the above hotfix.
  12. Hotfix 0.0.1.1 Fixed: - choosing your administration type only occurs once - Revert to VAB does not use buffered save
  13. Thanks for the feedback. I agree on that. the part prices are not good atm and as stated in the quoted post I am looking for people to help direct what the prices should be, please do give suggestions. but I also think the administration default for kapitalist is too low since its supposed to be the easy mode. I plan to up it to 10k, with the 2 medium options being at 5k and the hard option being 1k. I am also taking into account future updates that will add in extra ways of getting funds and budget, examples of future ways being: Vessel recovery (depending on distance) Bringing back science (value based on how much you bring back, modified by where you got it from) Administrative building (allows you to hire staff to give modifying effects on everything) Mission generator (being moved to its own mod, gives unlimited missions based on criteria) 1 parachute, 1 capsule, 2 tanks and an engine should get you past mission 1.
  14. Hi directly porting and loading ksp1 mods would be basically impossible. ksp1 will always be around and is not going away and no USG is going to be abandoned. KSP2 modding currently uses BepInEx and has a few library mods to make the experience easier. KSP2 will have its own modloader at some point as well.
  15. yes because this sounds cool and no because you shouldn't be making mods based on if people will use it or not (modding for player count is the worst type of modding).
  16. Thanks for the feedback, its really appreciated. 1.a) Total cost of vessel has not been added to the ui yet (plan to add this in the 0.0.2 update) 1.b) The part costs are not totally done yet, currently its a modified ksp1 part costs. so lots of parts still have no cost (set to 10) trying to crowdsource the part costs since thats the best way to get something that everyone can agree on. so if you wish to help with the part costs heres the instructions to enable the part cost editor: 1. Install kapitalism 2. Run the game 3. Close the game 4. Edit this file Kerbal Space Program 2\Config\Kapitalism.config { PartCostEditor:true } This will enable the part cost editor 5. boot the game back up 6. go to the oab (vab) 7. place a part 8. right click part 9. edit part cost to what you think it should be 10. when you are happy with the part costs DM me on discord shadowdev alternatively you can share the file in the modding discord. you can find the part cost file here `Kerbal Space Program 2\BepInEx\plugins\Kapitalsim\PartData.json` Dont edit costs of modded parts since mod developers can set this when creating their parts in unity. 2) could you get me a screenshot of this and where you expect this to be so I can create a plan around it for a future update.
  17. I will make sure to setup a ping bot to spam you until this post gets updated.
  18. Good work on this, and I hope this is kept uptodate.
  19. Kapitalism. V0.0.2 This mod adds in the biggest missing feature that the devs have said will never be added. **Money**. Please report bugs Here Please report feature requests Here How to install: Use CKAN! Do not manually install (no mod support for manual installs) WARNING about Toucan Mod Manager: If you see this mod on any other mod site or mod manager Its not me. I only put mods on CKAN and spacedock. Your money is made up of funds + remaining budget for that year You can think of funds as how a private company would operate You can think of budget as something a government would give to NASA Budget renews every year based on your budget modifier. Base budget is 1000 features: - Currency - Mission Rewards - Part cost - Patch Manager compatibility Pick your administration type Optimize your rocket for cost savings Earn rewards for doing missions This mod uses the open source Bitstudios Public Use License (BPUL)
  20. I hope with if the new wiki for ksp2 gets created that it will all be transferred over
  21. I would be happy to give the kerbal.wiki domain to intercept if modders can still apply for a subdomain to use for their mods as well. that would allow everything to be under one easy to remember place.
  22. go to the config and set TechTreeToUse to Default the CSV is for localisation data not parts. using https://ttm.kerbal.wiki/ allows you to edit and create tech trees.
  23. its a crime this video was not mentioned
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