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ShadowDev

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Everything posted by ShadowDev

  1. its a crime this video was not mentioned
  2. Editor Update Added Plugin system allows the user to load in custom code for the editor Example plugin https://github.com/Bit-Studios/ttm-example-plugin Language selector Swaps what language you are editing in the localisation file Updated toolbar design and layout Feedback wanted Json to csv, csv to json code Thanks to munix for the update to this
  3. Yep my one is for procedural missions based on templates. And is oriented specifically for kapitalism. Current progress on my one.
  4. Kerbal App Repo This is a quick way to find everything KSP(2) related https://kerbal.app/ If you think something is missing please create a pull request or suggest it here When suggesting please include the following Project / site / app name description tags - single words that relate to the Project / site / app (used in the search function) image link Quick links - can have multiple link name link src src = https://github.com/Bit-Studios/KerbalApp license = MIT examples of what you can find Key bindings - Suggested by me Suppise Dv calculator - Suggested by Suppise The Forums - suggested by dakota How to use the search you can search for tags, or app names you can also exclude tags or app names by putting a (-) symbol before the word example: calculator -dv that search would return all calculators except DV calculators
  5. Community fixes thread moved to
  6. not heard of anyone working on anything like that but it sounds like a good idea. I would use that mod.
  7. yes that is possible to make. I would recommend using html and js for that. you can use the celestial body api to get the positions of the planets and their orbital characteristics when you have the game loaded go to http://localhost:8080/docs for more info. that page auto generates based on the apis you have installed with the mod if you want to get the craft position data you can use this api created by Steven_VaanUltra https://github.com/stevn999/VaansExpansion/releases/latest
  8. the import parts is not implemented yet. its on my todo list but it has no eta atm. you can still add custom parts by putting the part id into the parts list on the node
  9. Kerbal Web Program (KWP, V0.2.0) This update fixes many bugs that have been accumulating since the first version of this mod. added thread syncing Button API ingame browser
  10. I think 2 instances would be good with links between the 2. We use the domain kerbal.wiki for mods currently modname.kerbal.wiki. this could be extended to the games wiki ksp1.kerbal.wiki - can be redirected to the current ksp1 wiki ksp2.kerbal.wiki - can have a new media wiki instance setup and transfer over all the ksp2 content from the current ksp1 wiki.
  11. Tech Tree Manager & Editor Tech tree manager: SpaceDock GIT This mod allows you to use custom tech trees, along with other QOL features: Vertical scroll, used for larger tech trees. Multi requirement display, Fixes the issue where multiple requirements are hidden. Custom tree loader. Tree selector License: MIT Install this mod using ckan Editor: The Editor GIT This editor allows you to edit and create custom tech trees for Tech Tree Manager and Patch Manager TTM tree import & export PM tree export PM Node update export - (useful for modders to add and remove parts from the tree) Part selector visual tree editor localization generation License: MIT Latest update: Editor Update Added Plugin system allows the user to load in custom code for the editor Example plugin https://github.com/Bit-Studios/ttm-example-plugin Language selector Swaps what language you are editing in the localisation file Updated toolbar design and layout Feedback wanted Json to csv, csv to json code Thanks to munix for the update to this
  12. I plan to carry over some features like the skybox editor to a new mod. but 90% of what konfig can do PM can do. and with my other mods I just have no time to keep this one updated.
  13. @Superfluous J @shoe7ess Hi, support for this mod has been dropped in favor of patch manager. Patch manager has a SCSS syntax and a larger feature set. https://spacedock.info/mod/3482/Patch Manager docs/wiki https://pm.kerbal.wiki/overview.html
  14. if enough people are interested in moving away from the fandom trash, ksp2.kerbal.wiki could be setup.
  15. if you forget to click the button you miss your science. thats a core game play mechanic. Clicking the button is you, the mission commander telling the kerbal or the probe that at that point is when the science is performed. now if you dont want to have that key part of the game you can create a mod to remove it.
  16. on the end of logger.Log(JsonConvert.SerializeObject(Data)) you need to add a ; will look something like this logger.Log(JsonConvert.SerializeObject(Data)); I had missed it out in my reply.
  17. sorry about the late reply. yes you can get the data from them planets, the Newtonsoft lib is included in the patch class so you could convert the Data into json and then log it into the log.sl [Target(Mun)] [Module(CelestialBodyComponent)] [Data(CelestialBodyProperties)] logger.Log(JsonConvert.SerializeObject(Data))
  18. Cheat Menu 1.2.0 update: Added: Updated: compatibility with 0.1.5.0 Removed: Dependency on Spacewarp some cheats that now use a new cheat system (will be added back in 1.3.0) Notes: UI background is a bit funky with the size. will be fixed in 1.3.0
  19. sorry about shadowlib. It had a file leftover from when spacewarp was required. I will push an update to fix that issue soon. And yes filename.konfig can go in any folder within the plugins folder. for the vector 3 part you can do this. new Vector3d(0.5,0.5,0.5)
  20. Yes the games api wiki can help you with that https://ksp2community.github.io/api/KSP.Sim.Definitions.CelestialBodyData.html
  21. all of that is in the link. + its not needed now as its all done by the game now.
  22. ME: Creates tool to help people with the registry since some people wont want to touch it. Some random guy:
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