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Everything posted by Briso
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I have a command module installed. But I will try to change the design. It is located in the place of the alleged cabin for kerbals
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Let's get one thing straight. The Manager of the weapon stands on the plane and on the patriot. Ai autopilot should be installed on the aircraft. Without it, nothing will work ? I put it down after a while and all I got was 2 shots at my plane. After a reboot I have again a patriot was shot. In General, I still do video. Maybe I'm in something wrong.
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This video is not mine, but for clarity, I can record my own. I do not use Pac-3 as a ground target or to engage other missiles. My plane flies at an altitude of 500 meters, which does not allow the patriot to raise the installation to 65 degrees. (rises to about 35 degrees). The speed of the aircraft 200 m/s . Probe available. If you need can make a video.
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Tell me whether you can lift the panel from the aircraft carrier Enteprise as his pictures ?
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Briso replied to Kernowden Kerbin's topic in KSP1 Mod Releases
What mod gives these wings ? -
I have a problem with Patriot Rocket Launcher. I have the same thing that and on this video, only in my case it captures and pursues goal, but not shoots. Missiles Pak-3 loaded. Radar is present. Someone faced with this ?
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You may not have noticed but I did switch between the textures of the different parts. There is no white tank as there are problems with it. For those who want to use Texture Switching. Thank you to Brisco for his files. Here is a link to the download for anyone who wants to use Texture Switching. Attention! It does require a dependency called Firespitter. The download version is here: Texture Switching version download
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Briso replied to Dunbaratu's topic in KSP1 Mod Releases
If it helps, I'll leave you the script. The error is observed in Falcon9.L.ks: line 36, 40, 50 and 412. In The Falcon 9.L.functions.ks: line 6. (ksp 1.4.1) https://pastebin.com/paXan50U https://pastebin.com/YFhySkx6 https://imgur.com/3IcczqZ Edit: When using KSP 1.2.2, kos 1.2.2 and trajectories 1.2.2, everything works. But when using KSP 1.4.1, kos 1.4.1 and trajectories 1.4.1, it does not work. I don't know what this is about.- 1,361 replies
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- autopilot
- programming
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Briso replied to Dunbaratu's topic in KSP1 Mod Releases
What? Wrote to the author of scripts, but he didn't answer me.- 1,361 replies
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- autopilot
- programming
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Briso replied to Dunbaratu's topic in KSP1 Mod Releases
Sorry I'm certainly not at the right place, but I have a problem with kos can the problem is so stupid and you are faced with it. How can I solve it ? https://m.imgur.com/gallery/TQrspGz- 1,361 replies
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- autopilot
- programming
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I'm sure you'll deal with this problem, but I have a request. I tried to get the pallet and spacelab back, but it didn't work out (the details didn't appear in the game). Can you tell me how to get them back ?
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I really like this mod. But some problems just do not allow to live in peace. For example, when you run a rotation program, very strange things happen to it. It's swaying in different directions like I'm launching fireworks.
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You cannot do it because of the bad engines and shuttle booster with a very small deviation of the vector. I'm working on it as you can see in the video Hellblazer uses other engines and old accelerators.
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I've finally completed the texture switching setup, I hope as soon as the radar comes it will update its main link, but for now keep updating. Attention! Added a new dependency firespitter. Installation instructions: Add with replacement. https://www.dropbox.com/s/a79ilea9iwueihc/Gamedata.rar?dl=0
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Really start with the cargo difficult. There have already to ask Radar to something did. At the entrance into the atmosphere I use the angle 35 degrees. I also use Smart Ass. And yes must warn that switching implemented using firespitter.
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I'll look. I'll tell you the results.
- 306 replies
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- canadarm2
- inverse kinematics
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Breakthrough ! I did. I taught him how to switch textures. However, give me another day and I'll finish the job and you @Jovzin will finally get the tail off Discovery )
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Unfortunately, my attempts to make texture switching failed. I tried to use B9 Part Switch and Firespitter, but I failed. Conclude that you can't switch the texture of the tail as the switch is not working tail as the switch is not working. Also all cameras work with rpm. The input to the atmosphere is now very balanced (not related to RSS). I'll try to work with texture switching again. As soon as I get something, I'll let you know. Edit: I was able to do texture switching. Although this not quite so. I switched to B9 Part Switch but the textures refuse to change, although the switching panel itself is present.
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I hope you will fix this problem very quickly. Yes, and can another question in the video when you docking Dragon when speed Canadarm 0,031 not twitches whether your station ? I just have experienced this is the first on speed 4 and my station was spinning very quickly around its axis.
- 306 replies
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- canadarm2
- inverse kinematics
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gripping mechanism Yes, I too have experienced this
- 306 replies
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- canadarm2
- inverse kinematics
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(and 3 more)
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