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Radiatin

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Posts posted by Radiatin

  1. 21 hours ago, Renegrade said:

     

    If it's in drive-able range, it's in hop-able range.  Plus you can be completely done with the science tree before the first Duna window opens.  The only real solid use I've ever gotten out of rovers is as little fuel trucks for mining operations.  Easier to trundle a load of fuel back and forth between a landed craft and the miner than land the landing craft ON the miner.   Getting the docking ports to the right level is a bit fiddly in stock, but doable.  KAS/KIS makes it very easy (and quite cool) for fuel rovers to do their jobs, of course.

    (NB: I don't use claws for fuel trucks as I try to avoid unlocking them, as they change the rescue missions)

    Well like in real life the difference is that driving is fuel free in space. You can’t hop without fuel, but wheels will spin as long as the sun exists.

  2. On 3/1/2018 at 10:13 PM, White Owl said:

    It worked for one or two updates, but not very well. Last I checked, even the far-superior headtracking mod is inop.

    Which updates? KSP works standalone with no DRM so I keep a backup of each version, it’s a tiny game anyway. I’ve been really wanting to get plug and play Track IR working,

  3. 10 hours ago, TheSpacePlaneArchitect said:

    It doesnt? Then i can make something like an "transformer" out of the capsule. I will make it able to "transform" into something like a chair. Thanks, klgraham1013!

    You can just move, or mirror the KSP window to your flight simulator seat’s monitor. I use a TV to fly but a monitor to build with screen mirroring, it works fine. I actually use a real life aircraft joystick to fly as well due to familiarity. I highly recommend getting a few modded cockpits and setting up raster prop monitor. Most KSP cockpits have very poor visibility, 

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