Radiatin
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Posts posted by Radiatin
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Valkyrie SSTO Transport
Pulsar Supercruise Research Jet
Infinity 1111 Ton SSTO VTOL
Xplorer SRV Rover
Helios Dragon SSTO VTOL
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I think one major thing that would make such a series awesome is if you had fixed locations and bases for Jeb to visit, to sort of set the lore. So Jeb would have to get his Antarctic training at the base there.
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21 hours ago, Renegrade said:
If it's in drive-able range, it's in hop-able range. Plus you can be completely done with the science tree before the first Duna window opens. The only real solid use I've ever gotten out of rovers is as little fuel trucks for mining operations. Easier to trundle a load of fuel back and forth between a landed craft and the miner than land the landing craft ON the miner. Getting the docking ports to the right level is a bit fiddly in stock, but doable. KAS/KIS makes it very easy (and quite cool) for fuel rovers to do their jobs, of course.
(NB: I don't use claws for fuel trucks as I try to avoid unlocking them, as they change the rescue missions)
Well like in real life the difference is that driving is fuel free in space. You can’t hop without fuel, but wheels will spin as long as the sun exists.
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Very nice first mission, having back story really makes the game feel way more immersive.
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So I imagine once people start making some decent mission builder missions there would be a need for a place to search for and download them. Where will you guys be putting your missions on and how do we find them?
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On 3/1/2018 at 10:13 PM, White Owl said:
It worked for one or two updates, but not very well. Last I checked, even the far-superior headtracking mod is inop.
Which updates? KSP works standalone with no DRM so I keep a backup of each version, it’s a tiny game anyway. I’ve been really wanting to get plug and play Track IR working,
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10 hours ago, TheSpacePlaneArchitect said:
It doesnt? Then i can make something like an "transformer" out of the capsule. I will make it able to "transform" into something like a chair. Thanks, klgraham1013!
You can just move, or mirror the KSP window to your flight simulator seat’s monitor. I use a TV to fly but a monitor to build with screen mirroring, it works fine. I actually use a real life aircraft joystick to fly as well due to familiarity. I highly recommend getting a few modded cockpits and setting up raster prop monitor. Most KSP cockpits have very poor visibility,
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Nice, what mod provides the landing lights if you don’t mind me asking?
How does it perform during landing? Do you get a slower landing speed?
[1.9.*, 1.10.*, 1.11.*] DockRotate - lightweight robotics - rotational control on docking ports (plus NodeRotate, make any part rotate)
in KSP1 Mod Releases
Posted · Edited by Radiatin
I just wanted to say this is an awesome mod. I just found this. You solved all my problems.