CardinalBiggles57
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Is it necessary to start a new game to take advantage of the new textures?
- 241 replies
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- grand discussion thread
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I've just tried the V2/Corporal on 1.8.1 in Science mode and the sound works well. I did have a problem with the fins sticking on the launch pad, but I cured that by making sure that the fins were well up in the engine. I too agree that this is the best V2 model I've tried to date. Thank you I do have one minor problem though. Is there any way of recovering the science? Am I doing something wrong. I can't find a parachute or transmitter.
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Longest loading time (due to mods)
CardinalBiggles57 replied to Cheif Operations Director's topic in KSP1 Discussion
I see I'm not the only one; about 20 minutes with 90 or so mods. -
What a cool mod
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Thinking of picking the game up, how is it?
CardinalBiggles57 replied to Soapstone's topic in KSP1 Discussion
Do you have the Stability Augmentation System engaged? The keyboard shortcut is the 'T' key. This does need a capsule crewed by a pilot or a probe control unit to work. I hope this might cure your problem. -
This is my opinion too. On topic, I like the idea of ruins of alien or previous Kerbal civilisations. Single-celled or primitive non-kerballoid, (is that even a word lol) life, that can be investigated for more science, might be a good idea. Aliens that need to be interacted with is, IMO not a good idea.
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It's the Koperniucus mod, I removed it and the problem has gone.
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Kerbal Space Program 1.4.3 and Making History 1.2 is live!
CardinalBiggles57 replied to UomoCapra's topic in 2018
Thanks everybody, I removed Kopernicus and the problem has gone -
Kerbal Space Program 1.4.3 and Making History 1.2 is live!
CardinalBiggles57 replied to UomoCapra's topic in 2018
After installing 1.4.3 I'm having problems with solar panels. Both flat and folding panels report no sun exposure and collect no charge even when in full sun. -
I've just installed the 1.4.3 patch and now I find that none of my solar panels are provinding power. Both flat and folding panels show 0.0 sun exposure even when in full sun. Is this a bug or just me?
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Thanks for the replies , especially Mark's. Holding down the W key makes Jebediah climb the ladder and S makes him decend! Many thanks.
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Hi everybody, I have a problem. Jebediah is holding the bottom of his Kelus-LV Bay Mobility Enhancer (ladder), which is attached to a lander, and when I press (F) to get him to climb up he goes up a few rungs and falls off. Fortunately this is a test on the runway at KSC but how do I get him to climb the rest of the way to his capsule?
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Gemini Capsule Nose
CardinalBiggles57 replied to Gabe's topic in KSP1 Suggestions & Development Discussion
Could we have an extra crew module for a Big Gemini type vehicle please. -
Hi Ten Key, thanks for the reply and the good advice I'll try what you suggest. In the middle of the night I had an idea what the problem might be; I didn't have an antenna on the ships so maybe that's needed to let KSC know that the contract has been completed.