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Mr.Equador

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Posts posted by Mr.Equador

  1. 11 minutes ago, klesh said:

     

    I was sure your name was betraying your Spanish language setting!  Have you tried setting the settings file to read-only?  I know that doesn't work with the other-than-english reset settings bug, but maybe yours is different.  Worth a try.

    Tried to set the file to read-only but game starts with default settings without changing the settings.cfg file ha! All I really care about is the Scenery settings in Graphisc section because I can't aply terrain scatters without restarting the game. 

    If you have any other ideas I would be glad to hear them :D

  2. 10 minutes ago, klesh said:

    Do you have your game set to Spanish perhaps? There is a bug with resetting settings files, and until it's fixed you can set the game to English and it wont reset.  They know about it and will hopefully fix it soon. 

    My game is set to English as always, I tried deleting settings.cfg file and editing it with notepad++ but when I start the game it just goes back to default settings. I don't really know what to do about it. :(

  3. 3 minutes ago, SpannerMonkey(smce) said:

    I could yes, BUT, I'm not going to, given your apparent unfamiliarity with adding mods and fixing issues and BDA in general I'm reluctant to assist you in breaking your game.

    While a mistake in editing a cfg is only likely to make the part fail and will stop any craft,  that has that part fitted  from loading .   I suggest you experiment with the normal game graphics settings, before considering tampering with part cfg's or patches .  You can find the BDA wiki here to learn about the parts and the parts set up https://github.com/PapaJoesSoup/BDArmory/wiki

    Yzb6H8C.png

    Ok thanks :D 

  4. 2 hours ago, SpannerMonkey(smce) said:

    Hi, bullet tracer trails appear working as expected in the clean 143 install i have just tested .  As can be seen below. Do note that many turrets do not fire tracer constantly, the amount of tracer can be changed in cfg. We have found that large amounts of tracer being in the scene can cause very large performance drops in lower end machines . Lower settings for graphics can also reduce visible effects
     

    Stock squad thing with BDA  SrfAI, weapon manager and 50cal turret .  ( for ref, this is easy mode,   engagement range to minimum, no other changes to default settings, no suspension adjustment to rover)

     

    Thanks for ansfering me :) Can you please tell me what settings cause less or more % of tracers?

  5. Just now, SpannerMonkey(smce) said:
    2 minutes ago, SpannerMonkey(smce) said:

    Hi cool, you didi much better than most,

    The problem
    1   you are using the wrong version of BDA  you need this one https://github.com/PapaJoesSoup/BDArmory/releases/download/v1.2.0/BDArmory.1.2.0_04242018.zip

    For KSP 1.4.x you are using the version for ksp 1.3


    2 Module manage master  you should not  have that in your install , that is likely the full code delete it .  you only need this single item https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/ModuleManager.3.0.6.dll

     

    Thanks for help :D you are great. I will make everything that you said and I hope that will work. Thx again :)

    11 minutes ago, SpannerMonkey(smce) said:

    Hi cool, you did much better than most,

    The problem
    1   you are using the wrong version of BDA  you need this one https://github.com/PapaJoesSoup/BDArmory/releases/download/v1.2.0/BDArmory.1.2.0_04242018.zip

    For KSP 1.4.x you are using the version for ksp 1.3


    2 Module manage master  you should not  have that in your install , that is likely the full code delete it .  you only need this single item https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/ModuleManager.3.0.6.dll

     

    One more question :)  Do I only need to drop this files into gamedata? of course BD unziped

  6. 5 minutes ago, SpannerMonkey(smce) said:

    Goto the main KSP folder,  find the KSP.log,  zip it up,  upload to a file sharing site, dropbox etc,  and place a link here
    Also perhaps a screenshot of your GameData folder would be helpful

     

    Im installing dropbox. I will tell you when its ready

    23 minutes ago, SpannerMonkey(smce) said:

    Goto the main KSP folder,  find the KSP.log,  zip it up,  upload to a file sharing site, dropbox etc,  and place a link here
    Also perhaps a screenshot of your GameData folder would be helpful

     

    Ok I think this will work, Im not sure because Im using this for first time :) 

    https://www.dropbox.com/s/wanylml7o5b07ov/Screen of game data.PNG?dl=0

    https://www.dropbox.com/s/evcpukvefow70wd/KSP.log?dl=0

  7. Hey guys. I have got a little problem with BDA mod. It's actual version of BD with vessel mover and physic range extender. 

    The problem is that when I drive a vehicle with weapon manager installed and click on BDA icon, the red phrase "MODULE MANAGER NOT INSTALLED. BDA WILL NOT WORK PROPERLY" appears in the middle of the screen.
    

    I will be really happy if someone  can send me a link to MODULE MANAGER that works with BDA 1.4.x, Physic range extender and vessel mover. 

  8. 
    Hey.
     I have a small problem with the BDA mod. When I drive a vehicle with Weapon Manager and click on the BD icon in the game, a red sentence appears "Module manager is not installed, BDA does not work properly".
     I would like to learn how to solve this problem. What version of Module manager is suitable for BD 1.4.x?
     Have I installed any mods wrong?
     Sorry for my bad english but I'm using google translate :)
    
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