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Mr.Equador
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Posts posted by Mr.Equador
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11 minutes ago, klesh said:
I was sure your name was betraying your Spanish language setting! Have you tried setting the settings file to read-only? I know that doesn't work with the other-than-english reset settings bug, but maybe yours is different. Worth a try.
Tried to set the file to read-only but game starts with default settings without changing the settings.cfg file ha! All I really care about is the Scenery settings in Graphisc section because I can't aply terrain scatters without restarting the game.
If you have any other ideas I would be glad to hear them
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10 minutes ago, klesh said:
Do you have your game set to Spanish perhaps? There is a bug with resetting settings files, and until it's fixed you can set the game to English and it wont reset. They know about it and will hopefully fix it soon.
My game is set to English as always, I tried deleting settings.cfg file and editing it with notepad++ but when I start the game it just goes back to default settings. I don't really know what to do about it.
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Hi, I have got a little problem with this update.
Every time I restart my game the graphics setting come back to default ones. Does anybody know how to solve this?
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3 minutes ago, SpannerMonkey(smce) said:
I could yes, BUT, I'm not going to, given your apparent unfamiliarity with adding mods and fixing issues and BDA in general I'm reluctant to assist you in breaking your game.
While a mistake in editing a cfg is only likely to make the part fail and will stop any craft, that has that part fitted from loading . I suggest you experiment with the normal game graphics settings, before considering tampering with part cfg's or patches . You can find the BDA wiki here to learn about the parts and the parts set up https://github.com/PapaJoesSoup/BDArmory/wiki
Ok thanks
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2 hours ago, SpannerMonkey(smce) said:
Hi, bullet tracer trails appear working as expected in the clean 143 install i have just tested . As can be seen below. Do note that many turrets do not fire tracer constantly, the amount of tracer can be changed in cfg. We have found that large amounts of tracer being in the scene can cause very large performance drops in lower end machines . Lower settings for graphics can also reduce visible effects
Stock squad thing with BDA SrfAI, weapon manager and 50cal turret . ( for ref, this is easy mode, engagement range to minimum, no other changes to default settings, no suspension adjustment to rover)
Thanks for ansfering me
Can you please tell me what settings cause less or more % of tracers?
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I don't see bullets and shell trails. Was It removed? Other things work good and Idk what Am I doing wrong.
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Guys do you know how to fix textures bug? I have got big black square on my radar and I don't see bullets. How can I fix that?
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Just now, SpannerMonkey(smce) said:
Yup . This is a bare bones install of BD Armory
you are the best
thanks so much and have a good time in ksp
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Just now, SpannerMonkey(smce) said:2 minutes ago, SpannerMonkey(smce) said:
Hi cool, you didi much better than most,
The problem
1 you are using the wrong version of BDA you need this one https://github.com/PapaJoesSoup/BDArmory/releases/download/v1.2.0/BDArmory.1.2.0_04242018.zipFor KSP 1.4.x you are using the version for ksp 1.3
2 Module manage master you should not have that in your install , that is likely the full code delete it . you only need this single item https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/ModuleManager.3.0.6.dllThanks for help
you are great. I will make everything that you said and I hope that will work. Thx again
11 minutes ago, SpannerMonkey(smce) said:Hi cool, you did much better than most,
The problem
1 you are using the wrong version of BDA you need this one https://github.com/PapaJoesSoup/BDArmory/releases/download/v1.2.0/BDArmory.1.2.0_04242018.zipFor KSP 1.4.x you are using the version for ksp 1.3
2 Module manage master you should not have that in your install , that is likely the full code delete it . you only need this single item https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/ModuleManager.3.0.6.dllOne more question
Do I only need to drop this files into gamedata? of course BD unziped
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5 minutes ago, SpannerMonkey(smce) said:
Goto the main KSP folder, find the KSP.log, zip it up, upload to a file sharing site, dropbox etc, and place a link here
Also perhaps a screenshot of your GameData folder would be helpfulIm installing dropbox. I will tell you when its ready
23 minutes ago, SpannerMonkey(smce) said:Goto the main KSP folder, find the KSP.log, zip it up, upload to a file sharing site, dropbox etc, and place a link here
Also perhaps a screenshot of your GameData folder would be helpfulOk I think this will work, Im not sure because Im using this for first time
https://www.dropbox.com/s/wanylml7o5b07ov/Screen of game data.PNG?dl=0
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Just now, SpannerMonkey(smce) said:
Simply place the Module Manager directly into your GameData folder.
yea I have did it and this dont work. There still is ingame red phrase on middle of my screen that says "MODULE MANAGER NOT INSTALLED. BDA WILL NOT WORK PROPERLY" Have you got any Ideas?
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Hey, How do I install Module manager when I downloaded it? Please reply fast
I will be reallyyyyyy happy if someone can do a screen shot of his folders in game data and send it to me
thx
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18 hours ago, Wraith977 said:
While I'm at it, might I ask why module manager not packaged with the BDA download as it is with most other mods that require it? Apologies if this has been asked/explained before.
Hey, thanks for help. Do I need only to drop that downloaded file into gamedata or Do I need to do something more?
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Hey guys. I have got a little problem with BDA mod. It's actual version of BD with vessel mover and physic range extender.
The problem is that when I drive a vehicle with weapon manager installed and click on BDA icon, the red phrase "MODULE MANAGER NOT INSTALLED. BDA WILL NOT WORK PROPERLY" appears in the middle of the screen.
I will be really happy if someone can send me a link to MODULE MANAGER that works with BDA 1.4.x, Physic range extender and vessel mover.
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5 minutes ago, Snark said:
Moving to Add-on Discussions, since this is a question about a specific mod.
As @SpannerMonkey(smce) pointed out, though, probably the best place to ask questions about a mod is in the mod's thread-- he's kindly provided a link here.
- Ok, thanks for help I will ask there
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I have downloaded and installed this version of mod multiple times with vessel mover and nothing. If you are useing module manager can you please tell me what is the latest wersion of it? Thanks for advice
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Hey. I have a small problem with the BDA mod. When I drive a vehicle with Weapon Manager and click on the BD icon in the game, a red sentence appears "Module manager is not installed, BDA does not work properly". I would like to learn how to solve this problem. What version of Module manager is suitable for BD 1.4.x? Have I installed any mods wrong? Sorry for my bad english but I'm using google translate :)
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I think I found the bug in the console! It says that access to the path to settings.cfg is denied, got any idea why?