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About SpannerMonkey(smce)

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    Son of the Kraken.

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  • Interests Fixer of things, Reviser of long lost mods

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  1. SpannerMonkey(smce)

    Kerbal Aircraft Expansion _Continued "Seeking New Management"[1.4.x ]

    SEEKING NEW MANAGEMENT With reference to the above and in agreement with Keptin, original creator and ultimate owner of KAX I am looking to hand the mod over to a suitably experienced mod maintainer/creator . Interested parties should get in touch by PM , be aware that there are certain conditions regarding what can and can't be done with KAX that I've had to work with and any subsequent maintainer would , I expect , also have to honor. The main and most important being that KAX must remain KAX it cannot be rolled into another existing mod or used as a base for a new mod . So it's unlikely given my abysmal health, and the general lack of love I'm feeling toward KSP I very much doubt at this point if I will be the one releasing a 1.5(.??) version ( lets be brutally honest here, I never really came to terms with 1.4.screwed, I found it a buggy disappointing mess and as yet I've not installed 1.5(.?? ) as i doubt it s solved any of the issues that had started to plague my dev, as most of them are related to how unity and KSP interact, and that now is almost impossible to fix ) Thanks for the support, those responsible know who they are, So if bringing KAX up to date and you are interested and able, no dreamers please, get in touch . SM
  2. SpannerMonkey(smce)

    [1.4.X] SM Armory Group. See Note First post Ref BDA

    Hi thanks for your support,
  3. SpannerMonkey(smce)

    [1.4.X] SM Armory Group. See Note First post Ref BDA

    Have you installed all dependencies for kerbal foundries?? your gamedata folder should also contain KSPWheel folder. Although all you need for the tracks to work is Module manager KSPWheel, SMAFV's and SMIndustries Hi as mentioned there are issues, some but not all related to KSP, however it should be appreciated that I've been modding KSP for a long time now, and played it for longer so taking a break is not entirely unexpected . So we'll call this a hiatus, in the hope that should the manpower/ enthusiasm become available and the rage felt, not unjustly, by certain parties cool , the mods that form the core plugins for my projects can be restored to the former stability and reliability. As without those my mods are mostly ornamental
  4. SpannerMonkey(smce)

    [1.4.X] SM Armory Group. See Note First post Ref BDA

    Hi they are parts of the unreleased craft below, which is in turn part of an unreleased full sized marine mod. Given the current state of KSP, BDA KSP forums and customer interactions i have no plans to release any new mods or parts. Hi downloads are also available from spacedock
  5. SpannerMonkey(smce)

    [1.4.X] SM Marine, Version KSP 14 BDA 1.2.X

    Hi all the SM Marine partts can be found in the SM Marine category which will be created if all parts of the mod are installed correctly. If you do not have an SM Marine category please review your install and if all appears correct, supply a zipped copy of your KSP.log which will allow me to diagnose your issue. SM Marine parts are configured so that they do not clutter stock categories, If the unique category is not present the parts will be difficult if not impossible to find.
  6. SpannerMonkey(smce)

    [1.4.3 v 1.2.3] SM_Stryker BDA 1.22

    As my colleague mentioned i haven't played or given any thought to career mode games for a considerable time, however as such i really don't care where in the tree it is , so make a suggestion and I'll change it.
  7. SpannerMonkey(smce)

    [1.4.X] SM Armory Group. See Note First post Ref BDA

    Hi old school turrets redux was turned into SM Old School Turrets and Tanks, which contains some of the original OST parts plus many others, the older OST no longer exists Old School Turrets and Tanks
  8. SpannerMonkey(smce)

    [1.4.X] SM Armory Group. See Note First post Ref BDA

    However as such an expert on my postings you cannot have missed the post below On the 18th of August 2017 I clearly laid out and made clear my intention to include updated SM Industries with every download . Other less cluttered forum posts are available. Thank you so very much for you valuable advice
  9. Hi you've just joined the millions of others who find the sea a scary place. As a crunchy, easily digestable, bite sized biped it's only natural ( say hi to your inner caveman for me )_ It's blacker than black. on a moonless night. out of sight of land, the only light is the occasional reflection of the ship lights upon breaking waves and perhaps the wake, and if you're really lucky, at the right time of year a faint phosphorescence in the disturbed water
  10. SpannerMonkey(smce)

    [1.4.X] SM Armory Group. See Note First post Ref BDA

    Last night i created a clean BDA install downloaded the uploaded github version which includes a fresh copy of SM Industries I installed both items , I also installed Physics range extender and vessel mover and of course ModuleManager So my freshly created GameData folder looks like this And then clicking the KSP shortcut icon I waited for it to load , which it did first time , once in the SPH all parts are present, no locking up , no error , And best of all the result is this Which is the item you have removed from your folder. Given all the above is true and not BS , can you tell me what exactly you did differently that prevents your particular version of SM AFV's from loading. I do not release mods that need "work arounds" in order for players to use them, frankly I'd rather not bother , SM mods are tested by several players before ever getting to release, and in some cases if we are not pretty confident it's good for everyone it doesn't get released(ever) and while we may not catch every little bug, the mod will always load and give reliable game play, if something doesn't load, something is wrong, that should not be wrong. As for your KSP.log it's completely up to you if you supply it or not. I have proved the download works to my satisfaction and that all the parts load trouble free. As have the rest of the testing team.
  11. SpannerMonkey(smce)

    [1.4.X] SM Armory Group. See Note First post Ref BDA

    @Wolf123 Hi yup, that's why a specific SM Industries is bundled with each update, the standalone version is mainly for those wishing to check the source code, in line with forum rules, and for the most part it's useless on it's own, and as such may lag slightly behind the copies that are circulated with any of the SM Mod releases but not by much. In this case it's simply because the custom resource (ammo and bullet) definition that exists within SM Industries as supplied with the mod does not exist in the older version ( that's not the only difference but it is the relevant one) This may come across as a bit of a rant , it's not meant that way and is not directed at anyone in particular Originally SM Industries was available separately however many users failed to read the instructions (in bold red letters) and did not install it, leading to missing parts and mods not loading and subsequent issues regarding alleged bugs .SO in an attempt to alleviate the issues i started Including a copy of SM Industries with each mod in the hope that its presence could reasonably be assumed to mean that it too should be installed. Unlike many mods I don't bundle in unnecessary items, i don't unilaterally patch other mod makers parts, and i don't supply dlls that you probably already have 8 of. So if it comes in the download i mean players to install it when they install the mod, and 99 times out of 100 I'd like very much if players did not merge updates but instead deleted the old version and installed the new. With the amount of changes taking place within all my mods at present including model replacements, texture overhauls and file compression, merging updates or mixing and matching is likely to lead to less than satisfactory results
  12. Hi you will find exactly the same log entry for every single part in the game, this is because the part database,cfg is destroyed and rewritten by the game every time the game loads The actual part that causes your game to freeze is likely to be the one before that entry. The reasons for such freezes can be, part not finding a configured resource, orphaned models, or broken model paths. For further assistance please supply a zipped copy of your KSP.log which is produced every game load, and can be found in your main KSP folder . Before proceeding however ensure that BDA is installed correctly to KSP/GameData/BDArmory. This is the only acceptable file path no other file path will allow for functioning of the mod, and that you have installed the correct version of BDA for the version of KSP you are using
  13. SpannerMonkey(smce)

    [1.4.X] SM Armory Group. See Note First post Ref BDA

    Hi luckily for us the KSP.log is written every time you start the game , it does not require a crash , it can be found in your main KSP installation folder. Can you confirm which version of AFV's you are trying to install and if you also installed the required SM Industries folder?
  14. SpannerMonkey(smce)

    Engine rotors spinning wrong way?

    Hi the Goliath engines use the stock module FXModuleAnimateThrottle as do many other mod engines, to rotate the turbine elements, this is a unity created animation, so if it isn't the aforementioned stroboscopic effect, then they have simply been animated running backwards. Reinstalling the game will not fix the issue. All i can suggest is to check the bug reports see if there's anything related and add to or create new bug report Edit, regardless of what anyone tells you, it'd take a competent mod maker, with the raw assets no more than 20 minutes to fix the problem, finding the asset would probably take longer than fixing it
  15. SpannerMonkey(smce)

    [1.4.X] SM Armory Group. See Note First post Ref BDA

    Hi. currently SM AFV's and associated mods are having a refresh involving model upgrades and brand new textures. Also due to this files are being moved and renamed to reduce mod size, certain parts are being phased out completely. As such it's vital when installing AFV's in particular that you do NOT overwrite any existing mod install, any version you have installed must be deleted prior to installation of the latest version. Merging folders will result in orphaned textures and models, and will probably result in the problems you are having. As a first step, re-download the mod. delete any pre existing installation , install the new version and reload the game. Should your problem continue a zipped copy of your KSP.log will be required for me to discover the reason for the issue.