Jump to content

BF2_Pilot

Members
  • Posts

    139
  • Joined

  • Last visited

Reputation

92 Excellent

6 Followers

Profile Information

  • About me
    Weapons Engineer
  • Location
    Jeb’s Waste recycling station

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm very honored that "Kerbal Field" can be mentioned by you. Even though our mod has not been updated for a long time, it can not fully adapt to the current BDA Plus. I'm looking at the changes and gradually improving "Kerbal Field" so that it can run better on this perfect environment provided by you. Thank you.
  2. BDA-rp is doing well ,adding some amazing functions like "BulletTypeChange" , so I have added AP/HE for most of turrets weapon lol . It's certain that I am glad to bring Kerbalfield to BDA-rp environmnet but if I use these modules in runway projects, those who still using traditional BDAC will not able to start their game.
  3. It's what DF17 did in real world(featured high speed) You can decease its "thrust" in "cfg" by yourself to avoid overspeed .
  4. one of bugs of BDA ,lol if your missile's speed is fast ,it's common to fly over target and miss XD BDAc is not suitable for this kind of missile , I will fix it after learning C++ programing
  5. You can find these parts in manufacturer"Kerbal Liberation Army". BDAmod's update cancel the supporting of other MODS'parts so i move my parts into that category
  6. As the developer,I have use it in 1.7.3 for a long time.
  7. In 1.8.1 there is somthing wrong with DDS maps so some parts of this mod ,so these parts look strange.(Still trying to fix them) Weapons work well.So I didn't update this mod .
  8. This days i try to make something special based on BDAC rockets. The first idea: LAD(Low Altitude Dispenser) It's just an unpowered rocket And i try to make the ADS for land vehicles. My idea is to add a delay expansion collision box to the rocket,and it works. I'm still perfecting them.Any suggestions?
  9. If you want to make glasses like those in this mod ,you should set the Material 's shader to "KSP/Bumped specular(transparent)" in Unity Something new WIP
  10. It must be the most meaningful mod in this year. Well , I think you've taken this game to a higher level.
  11. Ok,could you please list some (not all ) parts have this problem for me ? I really need your help . Thank you!
×
×
  • Create New...