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Everything posted by FeersumEndjinn
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Couple of small things: During a manouvre, please can we have a 'dV remaining' countdown like in KSP1? This is vital for accuracy in burns so we can see if we under or over-burned during a manouvre? When will there be improvements to the Anti-Aliasing? Even on a beefy system, the AA is pretty bad right now.
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Looking for a Welding Mod I saw in a video...
FeersumEndjinn posted a topic in KSP1 Mods Discussions
Hey everyone - a while back I saw a video on Youtube, where if you are building a LARGE space station in multiple launches, you inevitably end up with dock ports everywhere, needlessly increasing your part count. This mod I saw allowed you to 'weld' the docking ports together. However, what it actually did was remove the 2 docking ports and directly connect the 2 parts that were previously connected to the docking ports. This seems like an excellent way to not only reduce part count, but also improve the stability of your station? Regards, FeersumEndjinn -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
FeersumEndjinn replied to Nils277's topic in KSP1 Mod Releases
Any luck figuring out why my rovers bellows joints are doing that? Also, is there any way to undo this by editing the save file etc? -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
FeersumEndjinn replied to Nils277's topic in KSP1 Mod Releases
Nice! I think I'll give that a go. Do you have to add a control panel to the roof once you've unhitched them? I'm thinking of a mining trailer that I can unhitch and leave? -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
FeersumEndjinn replied to Nils277's topic in KSP1 Mod Releases
What benefit does the hitch have compared to the bellows joint? I used the bellows as I can lock it stiff for transport, as my only FUR so far is on Duna -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
FeersumEndjinn replied to Nils277's topic in KSP1 Mod Releases
In case this helps, I've uploaded the save file to https://s3.eu-west-2.amazonaws.com/redqueen-ksp/Rover+Going+Crazy.sfs The craft is called 'Duna Articulated Rover'. Thanks! -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
FeersumEndjinn replied to Nils277's topic in KSP1 Mod Releases
Sure - what is the best way to send you the save file? When I time-warped with the rover prior to the problem it worked fine - I kept the speed under 20m/s and used time warp to make it go faster and that was fine. Suddenly after loading my game I lost the ability to lock and unlock (buttons missing), and now it seems to get about 10 degrees worse each time I switch to it. The only thing I had changed between it working fine and not working, was that I installed Antenna Helper (https://spacedock.info/mod/1730/Antenna Helper). Thanks! -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
FeersumEndjinn replied to Nils277's topic in KSP1 Mod Releases
Hi everyone - I've been using FUR for about a week, 3 part articulated rover driven hundreds of K's on Duna, but suddenly my bellows joint has stopped working, I can no longer lock or unlock it? It has also started doing this weird concertina thing. It is still drivable with the wheels that are in contact with the ground, but each time I switch to this ship, the concertina issue gets worse? Any help is appreciated! -
Hi everyone, I was watching a youtube video and spotted someone using a manoeuvre node mod that I haven't seen before. The description didn't state what the mod was, but I managed to get a screenshot of it. Does anyone know what this mod is please?
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Hi guys, Since the changes to CurseForge recently, does anyone know how to access mods that I've added to my favourites? I can't find a list anywhere Cheers!