I\'ve been playing around with landing legs recently on a personal project. I found out a few things about landing leg params: negative angle ranges don\'t crash the game or anything but it does bug out. The landing legs start out open, then you hit G once and they stay the same, the next time they flash closed, then open etc. Sign of the rotation axis does make a difference it seems. When set to 0,0,1 fromt he standard 0,0,-1 the angle was negated, right now I\'m trying to figure out how to make a leg deploy up/rotate in the opposite direction but my testing so far doesn\'t seem to indicate negating the vector will do it.