xTheCanadian
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Posts posted by xTheCanadian
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So it didn't work when I tried to change the part config files like was suggested in Seeker89's first post.
It didn't work when I tried a fresh install of MechJeb with the default config, and the MM patch that was suggested in Seeker89's second post.It didn't work when I tried both posts together.
I might have done something wrong but also the method is five and a half years old so I don't really know if maybe an update changed things.
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37 minutes ago, Eric15342335 said:
I think you have to upgrade your tracking station to Level 2?
I remember the modder of MechJeb2 said this was a game code issue and it cannot be fixed, I think it was the problem.
Yes, I actually went to the cheat menu and fully upgraded all my facilities to make sure that it wasn't an issue of not being upgraded enough in my test game.
I don't know if I did the MM patch right though? I went to my GameData folder, made a new .txt file, renamed it DSXMechJeb.cfg and then copy and pasted the code from Seeker89's post (Making sure that Notepad++ kept the format because while I don't know much about coding I do know that formatting is crucial.) but even that didn't work (Though I've never made a mm patch before. Google just said to name it whatever.cfg and drop it in the GameData folder, which is what I did.) -
I don't know if I am doing it wrong or what but I cannot get this method to work. I changed the lines in the part configs to start, when I launch the game all the different things are in the start tech but when I launch a vehicle the options are not in the mechjeb menu, whether I use the mechjeb part or not.
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3 minutes ago, OrbitalManeuvers said:
oh if you have it in game at all, then you're past the hard part. To get it to show in career/science you can add "TechRequired=start" to the cfg file. This will make it available at the beginning, which probably isn't right, but at least it's there.
Dude I was JUST about to launch my game and "pout" because I couldn't find it! I'm gonna do this first and then launch the game, thanks again bud!
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8 minutes ago, OrbitalManeuvers said:
If you are on 1.10.1 then I can confirm that no, the sat won't show in game. I found two different issues that kept it out of mine, but have fixed them on my machine. If you are too impatient to wait for the mod author (like I was) I can help you with some temporary changes that at least get the part in game in the meantime. You just need to know how to edit a cfg file. Let me know if you're interested.
@Akino i'll leave my findings here in the spoiler in case it helps at all.
1. KSP 1.10.1 apparently requires an explicit drag cube in the cfg for parts with multiple modules. Without the dragcube declared, the part won't load.
2. Even with that fixed, it seems your part won't show up in career or science (maybe sandbox?) without a TechRequired tag.
Got this to orbit on a vehicle that shall remain nameless as it was definitely not from the right country!
Thanks for the heads up, I found it in Sandbox but not in my Career mode. I was going to try to make a craft file in Sandbox and move it to Career to see if it can load the satellite but I haven't tried it yet. I wish I knew how to fix it to make it show lol.
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I am having trouble finding the satellite, I have the mod installed but cannot find it in game?
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19 hours ago, hemeac said:
You can find it here:
Bruh, you just exploded my brain! Thanks for showing me this, not only MK2 ISRU but MK2 Drill too!
Thanks again bud! -
Any chance that a MK2 ISRU is on the books for a future release? That would be dope!
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The little one can dock with the big one! This just made my favorite mod list! Thank you so much!
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2 hours ago, RoverDude said:
All good - sorry for the delays, juggling a lot of Kerbal work
No doubt buddy!
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I can't wait for the next release, this is tied with another mod for first place on my list of favorite mods!
Patiently waiting and appreciating the good work.
The little tiny box that extends a bright light and little solar panels is my hands down favorite part of all time. It goes on every single craft I can stick them on (Which is like most of them)
Thanks for all the hard work man, I'm excited to see what the future holds! -
Thanks buddy! You're the best! I'm not smart enough to play this game without my good buddy MechJeb!
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Thanks for maintaining this mod (and the half a million other ones you look after)
Hands down favorite way to make satellites and probes!
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Does this work in 1.4.2? The reason I ask is the thread is labeled 1.4.1 but CKAN has it up for 1.4.2
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Man thank you so much for keeping this mod up to date! It's saved my favorite Kerbals numerous times. You're awesome bud!
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WOO! Thanks for the update bud! I love your mods!
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Man you are some sort of wizard or something! I love your mods! I was growing increasingly frustrated with not be able to mess with my action groups (Or remember what I set where) and then you come along and update this mod You're the best bud, thanks for all your hard work.
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Oh sweet! Thanks man this is great!
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Is it possible to EVA from the Gojira? I managed to get it launched and landed but couldn't figure out how to EVA.
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OMG! I was only able to find the old thread and old versions of this mod and I thought it was no longer updated.
I found it on CKAN with a link to this thread so I just want to say thanks! I wanted to use it because I seen Scott Manley use it in his videos to change the shape of fuel tanks to make a nose cone and adapters to fit parts together.
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Hands down my favorite Rover mod!
Thanks for all the hard work and the updates!
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I love this mod! I don't use the Gojira because it's too big and really hard for me to control but the Rodan command pod is absolutely awesome!
If you turn on infinite propellant the pod and heat shield with landing gear can put itself into orbit and land itself, it has that much power. Even without infinite fuel they have a decent burn time.
Thanks for all the work you put into this mod and I can't wait to see what the future holds!
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I just discovered this mod from watching YouTube! Can't wait to try it!
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Is it possible to re-add the cupola in the next update? Three of my landers have been removed from my career game because the vessels contained the cupola which went away after I updated the mod.
I LOVE this mod though, when I bought the new expansion I waited until this and MechJeb were updated before playing.
how do you place such parts (eva repair kits) on vessels?
in KSP1 Gameplay Questions and Tutorials
Posted
I was wondering about this as well!