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xTheCanadian

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Posts posted by xTheCanadian

  1. So it didn't work when I tried to change the part config files like was suggested in Seeker89's first post.

    It didn't work when I tried a fresh install of MechJeb with the default config, and the MM patch that was suggested in Seeker89's second post.

    It didn't work when I tried both posts together.

     

    I might have done something wrong but also the method is five and a half years old so I don't really know if maybe an update changed things.

  2. 37 minutes ago, Eric15342335 said:

    I think you have to upgrade your tracking station to Level 2?

    I remember the modder of MechJeb2 said this was a game code issue and it cannot be fixed, I think it was the problem.

     

    Yes, I actually went to the cheat menu and fully upgraded all my facilities to make sure that it wasn't an issue of not being upgraded enough in my test game. 

    I don't know if I did the MM patch right though? I went to my GameData folder, made a new .txt file, renamed it DSXMechJeb.cfg and then copy and pasted the code from  Seeker89's post (Making sure that Notepad++ kept the format because while I don't know much about coding I do know that formatting is crucial.) but even that didn't work (Though I've never made a mm patch before. Google just said to name it whatever.cfg and drop it in the GameData folder, which is what I did.)

  3. I don't know if I am doing it wrong or what but I cannot get this method to work. I changed the lines in the part configs to start, when I launch the game all the different things are in the start tech but when I launch a vehicle the options are not in the mechjeb menu, whether I use the mechjeb part or not.

  4. 3 minutes ago, OrbitalManeuvers said:

    oh if you have it in game at all, then you're past the hard part. To get it to show in career/science you can add "TechRequired=start" to the cfg file. This will make it available at the beginning, which probably isn't right, but at least it's there.

    Dude I was JUST about to launch my game and "pout" because I couldn't find it! I'm gonna do this first and then launch the game, thanks again bud!

  5. 8 minutes ago, OrbitalManeuvers said:

    If you are on 1.10.1 then I can confirm that no, the sat won't show in game. I found two different issues that kept it out of mine, but have fixed them on my machine. If you are too impatient to wait for the mod author (like I was) I can help you with some temporary changes that at least get the part in game in the meantime. You just need to know how to edit a cfg file. Let me know if you're interested.

     

    @Akino i'll leave my findings here in the spoiler in case it helps at all.

      Hide contents

    1. KSP 1.10.1 apparently requires an explicit drag cube in the cfg for parts with multiple modules. Without the dragcube declared, the part won't load.

    2. Even with that fixed, it seems your part won't show up in career or science (maybe sandbox?) without a TechRequired tag.

    SDkLY51.jpg

    Got this to orbit on a vehicle that shall remain nameless as it was definitely not from the right country! :D

     

    Thanks for the heads up, I found it in Sandbox but not in my Career mode. I was going to try to make a craft file in Sandbox and move it to Career to see if it can load the satellite but I haven't tried it yet. I wish I knew how to fix it to make it show lol.

  6. I can't wait for the next release, this is tied with another mod for first place on my list of favorite mods!

    Patiently waiting and appreciating the good work.

    The little tiny box that extends a bright light and little solar panels is my hands down favorite part of all time. It goes on every single craft I can stick them on (Which is like most of them)

    Thanks for all the hard work man, I'm excited to see what the future holds!

  7. I love this mod! I don't use the Gojira because it's too big and really hard for me to control but the Rodan command pod is absolutely awesome! 

     

    If you turn on infinite propellant the pod and heat shield with landing gear can put itself into orbit and land itself, it has that much power. Even without infinite fuel they have a decent burn time.

     

    Thanks for all the work you put into this mod and I can't wait to see what the future holds!

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