BarryCarlyon
Members-
Posts
59 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by BarryCarlyon
-
Rofl. I\'m in a similar if not identical situation. I just have two instead of one (servers)..... But mine don\'t pay their bills :-(
-
[PLUGIN, PART, 0.15+] crxTelemetryMk2 Module alpha
BarryCarlyon replied to Corax's topic in KSP1 Mod Releases
All good on my machine now: (Filename: /Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 43) [crxTelemetryLib.Transmitter]: Activate(): Invalid arguments [telemetryModuleMk2]: Activated (forced) It errored, (assuming it hit the 0.0.0.0 reference like before, flipped over to the next one and I have data in my mono UDPReciever.exe Hurrah! default options and on localhost lookup -
[Collection][0.15-0.16] PowerTech v0.2.6
BarryCarlyon replied to Alchemist's topic in KSP1 Mod Releases
Forgot to post this about the Soyuz panels: First screenshot shows after revisited the craft from tracking station Second screenshot is before deployment and/or in construction area -
[Collection][0.15-0.16] PowerTech v0.2.6
BarryCarlyon replied to Alchemist's topic in KSP1 Mod Releases
The struts wern\'t explicity connected to the power sat. I added Power Sat into the structure after the structs was in place But that does make sense. I hadn\'t consider the struts I\'ll adjust my designed an have another go. -
[Collection][0.15-0.16] PowerTech v0.2.6
BarryCarlyon replied to Alchemist's topic in KSP1 Mod Releases
Bug/Question? I hit Deploy in the right click menu and this happened. Solar panels started to deploy and stayed attached to my craft. (and so popped my engines off) I didn\'t stage deploy as after I got the craft up in the air and in orbit, I released my staging was wrong It didn\'t decouple when I hit the Right Click button, (I did try to nudge my craft out of the way with RCS/Engines) Mission Update: Got the Kerbals hope safe! Update: I\'m going to retest/expriment further. As I just used the right click menu on another craft. Seems that it deploys the Solar Panels, then at turn/rotate to face Kerbin it detaches fully. -
[Collection][0.15-0.16] PowerTech v0.2.6
BarryCarlyon replied to Alchemist's topic in KSP1 Mod Releases
Hurrah for 0.15 compat. Should update original post. Was just posting to say woo and spot v0.2.4 Update: Love the idea of putting Thrusters on it, I assume it has no RCS fuel itself tho? -
[PLUGIN, PART, 0.15+] crxTelemetryMk2 Module alpha
BarryCarlyon replied to Corax's topic in KSP1 Mod Releases
Good point. Then you can receive telemetry, for the current ship and the one you are rendezvousing with. Hadn\'t considered that one *makes note for thing he\'s building* -
[PLUGIN, PART, 0.15+] crxTelemetryMk2 Module alpha
BarryCarlyon replied to Corax's topic in KSP1 Mod Releases
According to the source no. Its hardcoded to 54345. Short solution, another machine. Long solution download MonoDevelop edit and compile your own. Though without running two KSP\'s you can\'t run two instances of Telemetry on different configs anyway -
[PLUGIN, PART, 0.17] Bigtrak KSP Edition v.30 Liltrak
BarryCarlyon replied to chickenplucker's topic in KSP1 Mod Releases
Does anyone else have problems getting the forks and the shovel on the front in the right orientation. I can\'t get it to stick at the right point (the flat panel flat against the angled front) -
Xbox 360 Controller Setup Suggestions?
BarryCarlyon replied to Absolution's topic in KSP1 Gameplay Questions and Tutorials
This on windows or mac? On mac I can\'t get KSP to read the thumbsticks, tho not tried on 0.15 -
[PLUGIN, PART, 0.15+] crxTelemetryMk2 Module alpha
BarryCarlyon replied to Corax's topic in KSP1 Mod Releases
Wasn\'t running it inside the VM. The VM isn\'t running. It just generates extra Virtual Network Adapters. I\'m running KSP on OSX (the host machine), I just have VM software installed. Just mentioned it on a side point. Tho I doubt its the problem. Could even be a bug in Unity\'s host lookup code. -
[PLUGIN, PART, 0.15+] crxTelemetryMk2 Module alpha
BarryCarlyon replied to Corax's topic in KSP1 Mod Releases
I\'ll retest with 127.0.0.1 explictly but I\'m sure it wasn\'t working when I tried explicit IP. Am at work currently so will try when home. -
[PLUGIN, PART, 0.15+] crxTelemetryMk2 Module alpha
BarryCarlyon replied to Corax's topic in KSP1 Mod Releases
Cunning. VM stuff means I have two additional virtual Network interfaces. But I don\'t think this should affect DNS resolution. Might be worth checking that the IP address resolved is not 0.0.0.0 -
[PLUGIN, PART, 0.15+] crxTelemetryMk2 Module alpha
BarryCarlyon replied to Corax's topic in KSP1 Mod Releases
No problem. Will test when the new version out. I might help further and contribute back some code if I come up with anything clever to add. I wonder if my issue might also be related to having Parallels (VM) installed, buts it is odd that it returns 0.0.0.0 as one of the reverse DNS lookups. -
I\'ve noticed this when using/turning on/off the floodlight part I\'ve been using
-
Memorial for the KIA and MIA Kerbals
BarryCarlyon replied to Signal_Pirate's topic in KSP1 Discussion
My thoughts are with you and your Kerbalnaut Families. -
What OS are you on? You can find you Unity Error log which might indicate the problem.
-
Makes sensicals. Perhaps we need a special feet part for trucks and stuff. trying to do Command Pod Recovery after landing you see
-
Bug Report: Animation fail? Not sure it its what I\'ve made or something odd. I\'m using the Cart Plugin and the Node Plugin here as parts Was trying to make legs to support my truck for a crane arm
-
XBOX 360 Controller
BarryCarlyon replied to SiliconPyro's topic in KSP1 Gameplay Questions and Tutorials
From what I\'ve read it seems to work better on Windows with the official microsoft drivers and better on the wired controller as apposed to the wireless one. And then its just messy on the Mac. Reads buttons fine but no thumbstick or trigger axes. I\'ll test it on my Windows machine when I get a chance. Worth noting that on windows make sure you have the V1.1 version of the drivers (it supports voice too V1.1 is latest IIRC). Also their is likely a difference between using a Xbox controller and a Windows live games controller which only works on computer as apposed to xbox + computer. -
XBOX 360 Controller
BarryCarlyon replied to SiliconPyro's topic in KSP1 Gameplay Questions and Tutorials
@semininja does KSP now recognise the thumbsticks? Must plug mine in and give it a whirl... Update: No joy with thumbstick recognition on Mac with Tattieboogie\'s driver. -
JL6CNp3t297zrK3AYu3Y9
-
[PLUGIN, PART, 0.15+] crxTelemetryMk2 Module alpha
BarryCarlyon replied to Corax's topic in KSP1 Mod Releases
OK. I now have a working file/plugin. I\'ll post my source/dll shortly Is attached :-D Taught myself some C now didn\'t I :-D Essentially threw in a try/catch on the parse to see if ip address is a ip address. And process as string/domain name otherwise. Why host lookup an IP Address to convert it to an ip address when it already is one. I need to test the domain name but most people will likely be using ip addresses anyway Fails with my localhost string (obviously returning three entries and the first is bad). But works with my 'computer name'/internal domain name. -
[PLUGIN, PART, 0.15+] crxTelemetryMk2 Module alpha
BarryCarlyon replied to Corax's topic in KSP1 Mod Releases
More debug: (crxTelemetryLib.Transmitter) e_print: HOST: ::0.0.0.1 (crxTelemetryLib.Transmitter) e_print: HOST: 127.0.0.1 (crxTelemetryLib.Transmitter) e_print: HOST: fe80::1 Seems something is awry... System.Net.IPHostEntry remoteHost = System.Net.Dns.GetHostEntry (_ipAddress); // e_print ('HOST: ' + remoteHost.AddressList[0]); foreach (var entry in remoteHost.AddressList) { e_print ('HOST: ' + entry); } I\'ve got this far thru my general programming knowledge but unsure as to a suitable solution...