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VasimrVasimrovich

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Everything posted by VasimrVasimrovich

  1. Thanks for the replies everyone. The solution was much simpler though, and I made a stupid mistake. I turned on hacked gravity while testing some other vessel and forgot to turn it off when switching to this one. I just launched the game again and the orbit is mostly right, with a closest approach that needs some fine tuning. Sorry for wasting your time with my dumbness
  2. This is version 1.2.2 that I'm playing outside of the Steam directory. I played on this version a year ago, then some time later made a separate install (of the newest version) in a different folder through Steam and played that for a while. Now I went back to the old copy. This copy has never been launched through Steam or from the Steam directory.
  3. As the title says. This ship was supposed to go to Eve, but I'm not seeing an intercept or even a closest approach. I tried setting up some manouvers but I can't seem to fix the situation. Also, it has a weird manouver node (from a year ago) and I don't know what that's supposed to do. If I remember right, I did launch this at the transfer window. Please tell me if this ship can still get to Eve and what do I need to do. The situation The manouver node
  4. TweakScale can increase the size of reaction wheels. I'm not sure if it also makes them more powerful, but I think it does.
  5. The wiki page only shows how much XP is granted for specific actions, doesn't say anything about how it works in the files. Oh well, guess I'll just have to test it myself. If nobody else has an answer to this then I'll post my findings here.
  6. I don't like the way the experience system assigns levels to Kerbals, but I do like the level system and don't want everyone to be level 5 from the start. Ideally, I want to disable the vanilla experience gain system entirely and instead assign XP manually based on my own rules. Is it possible to disable the vanilla xp gain system? The only thing related to experience I could find in the game files is opening my save file with a text editor, where there is: extraXP = 0 CAREER_LOG { flight = 15 [...] 3 = Land,Mun 3 = PlantFlag,Mun 3 = Flyby,Kerbin 3 = Land,Kerbin etc. So my guess is that XP is determined by these things in the save file (e.g. 3=PlantFlag,Mun - kerbal has planted a flag on Mun and gets 5 XP), so it could be edited by removing those lines (taking away XP) and adding new ones (e.g. writing in 4=PlantFlag,Duna would add 12.5 XP to the kerbal). And I guess extraXP increases XP by whatever number you type in. So my questions are: are those guesses correct? Can the stock XP gain system be disabled/edited, or do I have to edit my savefile and change extraXP/CAREER_LOG?
  7. How did you build it? Did you launch most of it from Kerbin or built it on site?
  8. It was disabled, enabling it solved the issue. Thank you for the quick support
  9. I am trying to change a module on the Tundra Refinery from one resource to another (via a Kerbal on EVA), but I keep getting the message Missing Resource: 22 SpecializedParts . Is this a bug or am I doing something wrong? I have about 2000 Specialized Parts on this vessel.
  10. @Angel-125 Pretty good station so far, also what mod is the scrapping arm from?
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