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TheThirdCat

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  1. Hi! First-time poster here! First of all, thanks RoverDude for this AWESOME work. At this point, I can't conceive KSP without MKS. My moon colony is almost self-sufficient by now, Minmus progresses steadily, and work is steadily in progress towards the first permanent Duna habitat... Now comes the whining ^_^' Since the update to KSP 1.4 I'm running into the issue described in https://github.com/UmbraSpaceIndustries/MKS/issues/1407 Shortly, assigning multiple bays to the same recipe does not provide extra efficiency. So far I've tested it with the Agriculture Support Module and the 3.75m MPU. The issue happened in my heavily modded save, and also in an "almost fresh" install (remove everything but Squad folder from GameData, add MKS from github and start new save). When looking at the part definitions I noticed that all the drills (which calculate efficiency correctly I think) had been changed to use the "ModuleSwappableConverterNew" module. However the converters still use the old "ModuleSwappableConverter" module. Perhaps the efficiency calculation was changed to depend on this new module somehow? I tried to change the MPU part file so that it uses the new modules (like the drills do), but failed miserably. Unsurprising, since I don't really know KSP fu. Is this happening to anyone else? Any ideas of what I can try? I'm not in a rush really, I just need to know that eventually I'll be able to continue with my old save, even if I have to manually edit every single vessel on it. Thanks! - KSP version 1.4.3 - MKS version 0.55 (github)
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