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HyperDraco

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Everything posted by HyperDraco

  1. Hey hey hey, we still want the Bhaktak, it's an excellent ground attack fighter, just not the greatest Air-to-air combatant. If need be the KAF will upgrade it and then test it out. Anyway, you may wear the badge, it was a very good submission and I look forward to your other ones too.
  2. Nope, just a fighter. Cool profile picture though, similar to @AtomicTech, can I get one too?
  3. Well greetings from the review board. The KAF likes your design quite a lot in the Ground Attack and Defensive Fighter role. When matched against my submission (The Wraith II), it was noticeably much more steady and stable and had more prospective armament options. However when matched against a missile, every plane falters. The KAF would like you to take a look at the updated mods list and send an upgraded submission as then the match against the Wraith II would be a fair fight. However we would be interested in your plane and will place an order for 35 SA-Bakhtaks in their current variants and more depending on the upgraded variant. You may now wear the badge, Congratulations. Screenshots of the moment after destruction: (It was a valiant fight with your submission firing 3 missiles, which missed my Wraith II)
  4. I mean, I've built heavy bombers capable of that. Ah thanks.
  5. 11/10 and a new Profile Picture. I know about your MI-24 and if memory serves me right, the Harrier, I've seen them. Checking them out again soon though. Been a busy month, finally a bit free now.
  6. Hm yes, I will take a look at this, I have been hard at work on my own counter submissions too. And no, boring doesn't mean bad in my books. 10,000km is pretty hard, but if you build a plane for the task, it is possible. I might change it to about 7000 or 8000km as these values are based on ranges of real-life planes. But I could make concessions if the plane itself has other uses. Any mods from NFT sounds good, KSPIE might be a bit overkill though. I believe for the total powered time of the engine it's the maximum fuel load divided by the fuel consumption at cruising speed and altitude. For example if a plane uses 2 units of fuel every second at it's cruising speed and altitude and carries 3000 units of LF, it has a range of 3000/2 = 1500s Now taking that value and multiplying it by the cruising speed gives us the maximum hypothetical range. If the speed is 250m/s then it's 1500*250 = 375,000 meters = 375 Kilometers
  7. 10/10 Local immune to poison russian man
  8. I mean sure they were controlled manually but they were definitively unmanned... er... unkerballed.
  9. TweakScale, Interstellar Fuel Switch, KJR, MechJeb and all of the Near Future family of mods.
  10. UNIVERSE Unistage Nuclear Implosion Vehicle for Explosions, Research, Scientific Expeditioning.
  11. Hey there Good, thanks. @ColdJ are you around?
  12. THIS HAPPENED WHEN I WAS LANDING ON THE MUN THAT WAS SERIOUSLY CLOSE.
  13. Well you could mention me, we share a similar name. @Ben J. Kerman, teach me the art of the crane.
  14. Update: This is an incompatibility issue, or a bug. Aviator's Arsenal when paired with SimpleRepaint doesn't allow any guns to be loaded into the game. I have conducted this on two separate installs, and removing SR fixes the issue in both cases.
  15. 4/10 You are new here, makes sense. I too play Germany, but I've got the USA and USSR up to the same level. Working on getting UK and Sweden to BR 3
  16. Hey, just a bug I wanted to inform you all of. When using this mod with Aviator's Arsenal, this mod doesn't let any guns from AA load into the game. Everything else from the mod does.
  17. Hey I'm back with my 1.12.1 Install and another issue. I have the Bombs, Ammo racks, Rockets, CASE settings and everything, except for the guns. I have no guns. It's the same setup as my working 1.11.2 game.
  18. 7/10, know you, haven't seen you too often.
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