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TheAngryHulk

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Everything posted by TheAngryHulk

  1. The name of the video, in part, is remotetech school, but I thought that was the channel theme or something. Didn't know it was a mod. Thanks for the answer.
  2. Ok I'm using this but it's not the "Comms DTS M1" it's "communotron DTS M1". I know you'll probably say it's the same thing but in the video the guy could point 3 of them toward the Mun, Minmus and Kerban. Communotron can't do that. Did they replace it with another antenna that can?
  3. I saw a video using this but it was old and when I looked in the science tree I couldn't find it. Am I blind or is it not in the game anymore?
  4. Yeah, I know about copying. I tried that before I changed the root and it still didn't work. Like I said though, when I changed the root part it fit just fine.
  5. Thanks, it worked like a charm. I tried both and the satellite just won't attach. EDIT: So when I set the decoupler to the root part, the satellite will now set on the adapter as I would like. Thank you for the help.
  6. I am using a 3 way adaptor on a vehicle to launch 3 satellites in space. The problem is the satellites do not all go on the adaptor. The first satellite attaches just fine, But the other 2 can not. I can't figure out why they won't go on. I have seen videos of 3 satellites attached but they don't show how it was done. The other problem is that the satellite I made is saved in subassembly but I can't save it with the probe core on it, so I need to add it to the other 2 after, but it won't let me attach it. Any help would be appreciated. EDIT: I can attach the extra satellite upside down, but that isn't what I want.
  7. Thank you. I guess I didn't check settings very thoroughly not to see that choice.
  8. Noob question here, I just watched a video where someone built a comm network around Kerbin so he can stay in contact with the Mun and Minmus. I've never had a problem communicating from the Mun, unless I had the wrong antenna or was on the dark side. I could understand Minmus since it's further away. I'm playing career mode with default settings.
  9. Thank you all for the replies. I actually forgot I posted this until today. Sorry for the late reply.
  10. In between writing this and your reply I just learned that I need to worry about direction, so that is definitely one problem, But as far as an inclination that might have been off too. I'm not really sure how to adjust that though. I noticed that no matter what direction I went the inclination didn't change. I have kerbal engineer and after checking the screenshot I'm off on that too. It's supposed to be 180. This shot was taken just before I adjusted the apo. and per. So you probably just answered all my issues. Thanks.
  11. I tried to put a satellite in orbit during a contract in career mode but it seems that the contract wants me to be more precise than any other time. I had the exact apoapsis and periapsis but the contract wouldn't complete. I'm not sure what else I can do. I think it was a 2-star difficulty. Any help with how to accomplish this would be appreciated.
  12. When I'm close to kerbin, my rocket is fine with EVA's. But when I go out too far (only tested at 6mil meters) the rocket violently flips and rolls when I do an EVA. It's done it twice now and I can't figure out why. Any help would be appreciated. I'm using betterburntime, StageRecovery and Kerbal Engineer.
  13. I know this has been asked and answered a lot, but I have looked through a half a dozen different answers and I'm still failing. I have had many different wings and wheel configurations, but it keeps veering one way or another. Brakes are on and I tried SAS on and off. I still crash. Any help would be appreciated.
  14. When the game shows how much money you earn for completing a mission there are 2 numbers. 1 in yellow-ish and one in orange that is lesser money. What does the orange money mean?
  15. I just started the game a couple weeks ago and am just now getting used to all the math (don't have mods yet). My question is, in all the videos and discussions I've found I see people using 9.81 m/s2 in their math. Why is that number used when the wiki says Kerbol has a gravity of 17.1m/s2? EDIT: NVM, I just realized Kerbol is the sun not the planet. Sorry. I tried to delete this but couldn't find a way
  16. I just unlocked this but when I use it nothing will go under it. I can use the MK1 module above it and everything will go under that configuration. But how do I use the MK1-3 alone without the MK1?
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