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[WIP][1.8.1] Epic Space Program - Beta 0.5
General Apocalypse replied to General Apocalypse's topic in KSP1 Mod Development
I did not see such a bug so far. Maybe there's a conflict with another mod ? I'll update the mod soonish just adding more mission descriptions and ending messages. -
[1.12] Extraplanetary Launchpads v6.99.3
General Apocalypse replied to taniwha's topic in KSP1 Mod Releases
1. The burn out is why I asked. I know it too well. 2. I know how to code quite well , just not familiar with the deeper workings of KSP. 3. Does he have a PayPal besides the Patreon ? -
[1.12] Extraplanetary Launchpads v6.99.3
General Apocalypse replied to taniwha's topic in KSP1 Mod Releases
Can we do anything to help get this mod up to speed ? It's definitely one of the best mods out there. -
VoidCosmos started following General Apocalypse
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[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
General Apocalypse replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks man , that would be a game changer. -
[WIP][1.8.1] Epic Space Program - Beta 0.5
General Apocalypse replied to General Apocalypse's topic in KSP1 Mod Development
Due to how the requirements are coded in that's not technically feasible right now. I would require a whole different mod. Maybe one day I'll do that but for an advanced player it only takes about an hour trough blast trough the initial missions. -
God I hope not - I've seen 100001 games ruined by edgy attempts to be funny to get more sales from the kids. When it comes to writing KSP didn't even bothered to have unique descriptions of science experiments for each biome . There are so many generic copy/paste it's just sad. It is good to hear that some of the original developers have returned. Good luck to the development team.
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[WIP][1.8.1] Epic Space Program - Beta 0.5
General Apocalypse replied to General Apocalypse's topic in KSP1 Mod Development
That should be fixed now. -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
General Apocalypse replied to linuxgurugamer's topic in KSP1 Mod Releases
Love this mod but I've grown very fond of TweakScale , I've seen that they nullify each other. How much of a technical challenge would it be to make them compatible ? Are we talking long boring hours of line by line bashing or do you need to implement some clever logic to make them get along ? I'd love to see them get along. -
[WIP][1.8.1] Epic Space Program - Beta 0.5
General Apocalypse replied to General Apocalypse's topic in KSP1 Mod Development
That mission is supposed to be fully unmanned. You need to send a robotic vehicle into orbit then return it. The description is wrong. Quick note : I can't update the mod to 1.9 until Contract Configurator and SCANsat are also updated to 1.9 -
[WIP][1.8.1] Epic Space Program - Beta 0.5
General Apocalypse replied to General Apocalypse's topic in KSP1 Mod Development
There might be a reduction (~25%) of rewards in the future - the number of missions will likely stay the same though. The idea is not to make it too hard for people when it comes to using funds. The Explorer program is a veritable cash cow by design since I want people to have the liberty to fail without cursing their life.