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adm-frb

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Everything posted by adm-frb

  1. Thanks... wasn't sure if that was a bug or not. I noticed it during a LAS test of a rocket I was putting together
  2. Question... Is there a fairing that is meant to disappear to show the interior of the parachute bay when the parachutes deploy? Just asking since that was something that occurred on the previous parachutes and does not seem to occur with the new one...
  3. My first truly descent spacecraft... I think White Knight I More pics to follow Mods Used Bluedog DB Making History DLC Modular Rocket Systems Near Future Spacecraft Squad (stock) Stockalike Station Parts Expansion Redux Sum Dum Heavy Industries - Service Module System TweakScale - Rescale Everything! Decoupler Shroud Action Groups Deploy antennae and solar panels N/A N/A 0 = Jettison LES Tower, Orbital Module and deploy parachutes after a launch abortion N/A N/A N/A Jettison Orbital Module Jettison Service Module 0. Jettison LES Tower, Orbital Module and deploy parachutes after launch abortion Abort. Abort Launch Description Developed for the UK Space Agency, by KAE Systems and based heavily on both the USK’s Saturn V and the USSK’s Soyuz-U Rockets, the White Knight is the United Kingdom of Kerbin's first kerbal-rated expendable rocket. It is a three stage liquid fueled super heavy-lift launch vehicle developed to support the UK's Hyperion Program for continued kebal exploration of the Mun and Beyond following the completion of the United State's Apollo Program. As the UK does not yet have a launch site of their own, the White Knight I is currently launched from Kerbin Space Center in the USK from the same pad as the venerable Saturn V. Despite the White Knight 1 having only launched once, it has already been deemed a success after safely launching the Hyperion CSM with three experienced Kerbals into a 150km Kerbin orbit. Originally the intention was to orbit Kerbin five times then return to water landing, however noticing that the third stage still had plenty of fuel on board, Jebediah, with much arguing between Bill and Bob, decided to send the Hyperion CSM on a test flight to the Mun and back as wanted to try out the new orbital module on a long distance trip. The second flight will be unmanned, testing the rocket for use as a payload delivery vehicle... Specifications 136 Parts 3 crew Height = 45.4m Width = 7.4m Length = 8.1m 382.89 tons Performance Reaches orbit easily with the 2nd stage burning out and separating just prior to leaving the atmosphere. The third stage is used to establish stable orbit and perform trans-munar or trans planetary injections.... Craft file
  4. No idea... But ever since I installed it, I've not once used the stock shrouds
  5. Never managed to test this idea... However I did discover a way round it by installing a 'cough' mod [Yes I know this is area of the forum is for unmodded installs.] By installing [1.4.3] Decoupler Shroud by navot, you can get round it. When DecouplerShroud is enabled it switches off the stock shroud of the engine or heatshield. Mod thread:https://forum.kerbalspaceprogram.com/index.php?/topic/170781-143-decoupler-shroud/&tab=comments#comment-3292165
  6. Just noticed a small bug appear with the LES tower. As soon as I go to the launch pad, the launch escape motors appear to be firing even when they are not. I think this might be a compatibility issue between the current version of 'Real Plume - Stock' which has a config file for the SDHI LES tower and the tower config file in this mod, since when I remove real plume. Everything appears normal. With Real Plume installed... Without Real Plume I'm pretty sure sumghai didn't create the 'Real Plume - Stock' config file, he did part config for LES tower (I think), so am posting here since I can find nothing wrong on the Real Plume side so I'm posting here... https://www.dropbox.com/s/tqg4jk3e29fa41l/part.cfg?dl=0 https://www.dropbox.com/s/a8qm7jjktv37ak7/SDHI_LES.cfg?dl=0
  7. Probably... the only engines that lack visible effects now are the Aerojet engines... Might have to try and create new cfg files for them using template on the first page
  8. THanks Never even thought of not install the firespitter, smokescreen or tweakscale that is packaged with Aerojet Kerbodyne... Working now...
  9. Thanks KSP Mod List KSP Mod List AnimatedDecouplers DecouplerShroud ModuleManager.3.0.7.dll ModRocketSys AerojetKerbodyne SDHI Service Module System RealChute RealPlume RealPlume-Stock KerbalEngineer Firespitter SmokeScreen TweakScale ModuleManager.2.6.22.dll ModuleManager.3.0.6.dll ModuleManager.Physics ModuleManager.TechTree https://www.dropbox.com/s/wvf9u0gd8qsjq1l/output_log.txt?dl=0 A screenshot showing the lack of visual effects
  10. Having a similar issue to AncientHopelite, except I get the sound, but no visual effects. Willing to provide mod list and logs, but just how do I get the logs?
  11. I wonder if turning off the shroud and using a fairing instead might work... I'll have to experiment!
  12. Still not fixed. As an addendum to the original poster, I've also noticed this with the heatshield shroud (2.5m) version anyway...
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