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KSP2 Release Notes
Everything posted by ltpeanuts
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My guess is at least another month, probably longer. The dev's will still want to fix any bugs found in the experimentals before a release is made.
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[Stock 0.16] The Eve Project =Guard13007 Industries=
ltpeanuts replied to Guard13007's topic in KSP1 The Spacecraft Exchange
Hey so the easiest way to fly the Arrowhead's jet stage is to use the navball. Keep the ASAS on hit caps lock to turn on fine controls. While you're flying use the F key to make adjustments, it's pretty easy once you get the hang of it. As for hours of glide testing, I run those on my laptop so I can do redesigns and flights on main battlestation. -
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[Artwork] "I do rocket science when I'm bored" T-shirt concept
ltpeanuts replied to Guard13007's topic in KSP Fan Works
Out of curiosity, who's call would that be? -
Cyclone Aero-Labs (Request-a-plane)
ltpeanuts replied to NuclearWarfare's topic in KSP1 The Spacecraft Exchange
There was a mod for crewable empty pods somewhere... -
Try Mediafire then.
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Cyclone Aero-Labs (Request-a-plane)
ltpeanuts replied to NuclearWarfare's topic in KSP1 The Spacecraft Exchange
I assume you have a space worthy engine on it somewhere, that I can't see in your picture, otherwise you're going to have some problems there. -
[Stock 0.16] The Eve Project =Guard13007 Industries=
ltpeanuts replied to Guard13007's topic in KSP1 The Spacecraft Exchange
It's a little unstable with a rocket strapped to its ass, but it flies ok if you keep it from tipping over. As for getting into orbit, I used my normal flight plan with no real problems and got a 150x150 orbit. Doesn't need much in the way of runway either. Basically fly up to 4 km and build up speed untill the jets are nearly dry, turn up to 75-80 degrees, and at about 6.5k fire the main engine and eject the 2 jets. Climb to around 35-40k and by then your apoapsis should be above atmo. You should be able to coast and circularise with half a tank remaining. Also it glides like a dream. A 4 hours and still going dream. -
[Stock 0.16] The Eve Project =Guard13007 Industries=
ltpeanuts replied to Guard13007's topic in KSP1 The Spacecraft Exchange
Not to mention 500% atmo. My personal plan is to use a spaceplane to take advantage of the nice thick atmosphere, one of my better designs is posted a few pages back. The problem there being finding somewhere to land and take off from. -
Checking it out now.
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[Stock 0.16] The Eve Project =Guard13007 Industries=
ltpeanuts replied to Guard13007's topic in KSP1 The Spacecraft Exchange
Overall I like the design, but can that lander reach Kerbin orbit? -
[Stock 0.16] The Eve Project =Guard13007 Industries=
ltpeanuts replied to Guard13007's topic in KSP1 The Spacecraft Exchange
Hey mark, welcome to the forums and such. As it stands the general plan here is a 2 rocket system. The first is an orbiter to get from Kerbin to Eve, which will carry 2 of our brave crew, the second will be a lander stage carrying just one Kerbal, which will be launched separate from the orbiter. This saves us a bunch of fuel, and thus mass, but it also adds the challenge of orbital rendezvous. That being said, I'd love to see your designs. -
Hey Giggle, you mind putting up a .craft for your ships?
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[Stock 0.16] The Eve Project =Guard13007 Industries=
ltpeanuts replied to Guard13007's topic in KSP1 The Spacecraft Exchange
Update time! After much work and many lives sacrificed to science, my team of "engineers" has come up with the Arrowhead. It's a nice small ship, easy to land and glides like a dream(75m/s at 6500m, pitched to 18 degrees seems to work best.) So far I have no system of getting it to Eve, but that will come in time. As always feel free to use my ships in any way you please so long as you credit my design. Any and all help is welcome -
I'm attempting to work out the flaws in it now. This image is the same as the Eve one just so you know, the large boosters are mostly to fight Eve's thick atmo. I'll be back with an update.
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I support the name Terra Colossus.
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[Stock 0.16] The Eve Project =Guard13007 Industries=
ltpeanuts replied to Guard13007's topic in KSP1 The Spacecraft Exchange
A quick update: 19 dead kerbals later, and I've found that I'm really bad a planes. Work continues. -
Without further ado here is the Crossbow. It can take off, land and take off again with plenty of fuel to spare if flown economically. Yes I know I also submitted it to the Eve project, but it was originally for the Desert Planet anyway. Download
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[Artwork] "I do rocket science when I'm bored" T-shirt concept
ltpeanuts replied to Guard13007's topic in KSP Fan Works
Nice to see another Redditor It's awesome although I like the one with the big logo more. It's pay real people money for this. -
I'll get right on it. Apollo's stamp is about 5 k from Eagles Landing, That's actually how I found it. Ok so I did some Roving and got: 0.18S, 24.7E and an altitude 685m for the middle of the crossbar. Need anything else?
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[Stock 0.16] The Eve Project =Guard13007 Industries=
ltpeanuts replied to Guard13007's topic in KSP1 The Spacecraft Exchange
I slapped an RCS tank the Crossbow right under the capsule to try it out by 100% burning the whole way and it works, but chews through a bunch more fuel. More tinkering is required, anyway with Nova's updates on Eve's atmosphere I don't think a traditional rocket will work very well. I think we're gonna need a spaceplane to break atmo here. Which adds a whole new level of challenge in finding a good landing sight that you can take off from. I'll see what I can come up with. -
[Stock 0.16] The Eve Project =Guard13007 Industries=
ltpeanuts replied to Guard13007's topic in KSP1 The Spacecraft Exchange
You're welcome to use the Crossbow anyway you like if you credit me. Basic flight path is up 15-20k then tip over about 30 degrees, coast up to 150k and then circularise. I was burning at around 5% thrust at the end of my circularisation burn, but that was only because I saved weight by not using RCS. -
I propose naming a geographical feature on the surface of Mun "Apollo's Stamp" because it looks like the letter A. Pictures are here due to large image size. Co-ordinates are 0.4N - 0.4S, 24E - 25.3E Max elevation is ~800m.