Considering the limitations of unity and KSP itself this is a fantastic mod... But I'm questioning it's practicality in a proper "space program" capacity. The flickering isn't just graphical; It also invokes the Kraken and induces tiny oscillations that, in atmosphere amount to nothing. But in orbital distances, and in space without friction, they get large enough to throw off manouvres, confuse SAS and RCS, and even destabilize the orbits of entities located in the orbit of a planet. Especially if they're small. More to the point, if I have any launched craft low orbit of a planet the glitching gets intense enough to make it difficult to perform manouvres.
However, it's a decidedly unique mod, so before I cull it from my install, I want to know if, and how, there is a way to reduce the physics range extension to levels that don't disrupt my gameplay!