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El Tardos

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Posts posted by El Tardos

  1. Hello,

    While trying to build a base in 1.4.3, I've experienced a bug impacting multiple workshop set to boost an assembly plant. I was told it was an issue with how the bay system works so I've waited for it to be redone. I have installed the last Constellation pack on ksp 1.5.1 with the converter update, did some test and it seems the bug is still present . The amount of Mk produced by the boosted assembly line seems absurdly low https://imgur.com/gallery/QXM1KcN

    Ps: btw there are a lot of mods on the screenshot but i've tested it on a clean install with a new save and it still happens.

  2. Hello, I've encountered an issue recently with my 1.4.3 install : the surface scanner doesn't show the resources present on an asteroid. I have done some researches on the forum and I've found a similar case without any response so I assumed it was somehow fixed in a recent release. However the issue still appear on a fresh 1.5.1 install with the latest Constellation bundle. So does someone know what causes this issue and if I am the only affected.

    On ‎5‎/‎8‎/‎2018 at 5:00 PM, MrFancyPL said:

    Hello, I have a problem with resources in MKS. When I want to scan Asteroid with Surface Scan Module none count of resource shows as it should (?) on this picture.

    tZHFo0v.png

     

    [My Game]

    ZfnADLP.png

    What is going on ?

    Edit : I've skimmed through the log file and I didn't find anything suspicious.

     

  3. 6 hours ago, Baladain said:

    I'm wondering if this is related to my issue, I have 2 industrial refineries.  The first has 2 bays for metals, 1 bay chemical the second has 2 bays polymers, 1 bay chemicals.

    Chemicals are producing at a much higher rate than metals or polymers, and minerals are being consumed at twice the rate of metallic ore or substrate.

    No efficiency parts are involved.

    As Roverdude has stated some post ago, try to install USI_Tools from GitHub manually.

  4. Hello, I'm playing ksp 1.4.3 and I have encountered a strange thing while testing some MKS bases recently with only MKS installed. The MaterialKits production is becoming strange while a 3.75 assembly line or a 2.5 workshop is paired with a converter set to "Worshop".
    When you have only one converter set to worshop everything is fine, it boosts correctly the MK production according to the maths but when I had another converter set to "Workshop" , it starts to become odd
    the MK production when the "Workshop" bays are off is divided by 2, it's still consumming resources normaly but the MK output is divided by 2. And when I am starting the "Workshops" the comsumption rate is boosted according to the maths but
    not the MK production, only the divided production is boosted which means two "Worshop" are way less efficient than one which seems a bit buggy since this means you can't have 2 assembly line and 2 worshops in one vessel .
    Here's a screenshot showing the issue and I will post the log if it's needed.
    https://imgur.com/gallery/8j5haPB
    Cheers
  5. Hello, I'm having an issue with this mod and AVP. Fust has way more clouds when using the visuals of Extrasolar in combinaison of AVP than when I'm using them with SVE.

    And when I'm deep enough in the atmoshpere the game starts lagging/freezing which isn't happening with the mod's visuals or SVE. So is there a way or a fix to make this mod work with Astronomer Visual Pack ?

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