El Tardos
Members-
Posts
9 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by El Tardos
-
[WIP] Nert's Dev Thread - Current: such nuke, wow
El Tardos replied to Nertea's topic in KSP1 Mod Development
While trying to learn where the FFT resources were located by searching in the CRP files, I noticed they were present in some planets crust. But I didn't find any part able to extract them, so are they just not implemented yet or is this just not planned for the moment? -
[1.12.x] - Modular Kolonization System (MKS)
El Tardos replied to RoverDude's topic in KSP1 Mod Releases
Hello, While trying to build a base in 1.4.3, I've experienced a bug impacting multiple workshop set to boost an assembly plant. I was told it was an issue with how the bay system works so I've waited for it to be redone. I have installed the last Constellation pack on ksp 1.5.1 with the converter update, did some test and it seems the bug is still present . The amount of Mk produced by the boosted assembly line seems absurdly low : https://imgur.com/gallery/QXM1KcN Ps: btw there are a lot of mods on the screenshot but i've tested it on a clean install with a new save and it still happens. -
Hello, I've encountered an issue recently with my 1.4.3 install : the surface scanner doesn't show the resources present on an asteroid. I have done some researches on the forum and I've found a similar case without any response so I assumed it was somehow fixed in a recent release. However the issue still appear on a fresh 1.5.1 install with the latest Constellation bundle. So does someone know what causes this issue and if I am the only affected. Edit : I've skimmed through the log file and I didn't find anything suspicious.
-
[1.12.x] - Modular Kolonization System (MKS)
El Tardos replied to RoverDude's topic in KSP1 Mod Releases
Does someone know where is located the efficiency code in a MKS install ? I may try to copy the code from a working 1.3.1 version to a 1.4.x one and then rework it for 1.4.x. It may not be as good as the RoverDude code but if it works it will be a good fix. Cheers. -
[1.12.x] - Modular Kolonization System (MKS)
El Tardos replied to RoverDude's topic in KSP1 Mod Releases
As Roverdude has stated some post ago, try to install USI_Tools from GitHub manually. -
[1.12.x] - Modular Kolonization System (MKS)
El Tardos replied to RoverDude's topic in KSP1 Mod Releases
Cheers -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
El Tardos replied to Andi K.'s topic in KSP1 Mod Releases
Awesome, keep up the good work. -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
El Tardos replied to Andi K.'s topic in KSP1 Mod Releases
Ok thanks, just wanted to know if there was a way. And is the "other visual pack" compatibility planned in the future or not ? -
kopernicus [1.6.0] Extrasolar v1.8.0 [12/21/18]
El Tardos replied to Andi K.'s topic in KSP1 Mod Releases
Hello, I'm having an issue with this mod and AVP. Fust has way more clouds when using the visuals of Extrasolar in combinaison of AVP than when I'm using them with SVE. And when I'm deep enough in the atmoshpere the game starts lagging/freezing which isn't happening with the mod's visuals or SVE. So is there a way or a fix to make this mod work with Astronomer Visual Pack ?