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Chickenkeeper

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Everything posted by Chickenkeeper

  1. Hello all, I made a little animated film based in the KSP universe to teach myself a bit more about 3D animation. It's all fully 3D, no in-game footage was used Below is some of the development work that hung around while this project was still a WIP:
  2. Never mind, I was just being a dumb dumb. The throttle wasn't working because the program was ending as the throttle was being set, so the throttle ended up resetting back to its previous state instantly. I've made some modifications and everything works fine now.
  3. I seem to be having problems with throttle commands, all the throttle commands work in the terminal (except for LOCK MAINTHROTTLE etc. which never seems to work at all) but do nothing when running from a script. It's definitely nothing to do with the script not being updated or saved as I've tried making other changes to the script such as modifications to PRINT and STAGE commands, and they work fine. The throttle however remains completely unresponsive. Has anyone else experienced this?
  4. I have many years of piano experience, are you looking for improv stuff or is there sheet music to go with it? Also, I have a very nice electric piano to hand which I can easily hook up to the PC to record without background noise.
  5. Fantastic work! I've always wanted to know how you rip the models and textures from the game, I've been modelling and texturing parts by hand over the last few weeks (It's a secret project ). But know I know how you use the game files, it will make everything so much easier! (And more true to the game)
  6. Sounds interesting, I might join. I like the idea of live competitions, it seems to counter the problems that having in-game multiplayer would bring
  7. Are we only allowed to use air-breathing parts, or can we use liquid engines in addition to jet engines to do a sub-orbital flight?
  8. Sounds simple doesn't it? Just wait 'till you see the rules. So the basic idea is that you must build a rocket and land on the Mun. When you take off again you must get re-captured by Kerbin and retro-burn to get a re-entry trajectory, and ultimately land at a maximum of 2km away from the KSC. I thought of this challenge when I was recording an episode of my KSP series and I accidentally landed just 1083.5m from the launch pad. Here is the episode, which will show give you a better idea of the challenge (and prove it is possible): <iframe width="640" height="360" src="http://www.youtube.com/embed/fH5SBm_08M0" frameborder="0" allowfullscreen></iframe> RULES: 1) NO MODS of any kind. This includes modded parts, automated systems or autopilots such as Mechjeb, or orbit trajectory calculators. Normal or scientific calculators can be used if you need them. 2) You MUST land on the Mun before returning to Kerbin. 3) You MUST set a re-entry trajectory immediately after escaping from the Mun. You may do orbital corrections or tweaks along the way but you must NOT enter a low Kerbin orbit first to plan the descent more precisely. (I.e. no Hoffman Transfers). 4) NO GLIDERS OR POWERED DESCENTS! You may tweak your descent using your rocket until you enter the atmosphere, but as soon as you enter the atmosphere you must jettison ALL but the capsule and parachute so ONLY THE CAPSULE LANDS (plus anything else attached to the top if using the large capsule, e.g. ladders, SAS modules, parachute etc). No space-plane parts may be used to assist the descent through the atmosphere, but you may use them on the rest of the rocket if you need them. (You will need to take all of this into account when designing your rocket!) 5) You MUST record the whole flight. If you can't record the flight regular screenshots may be used, but only a fully recorded flight will provide enough proof that you properly followed the rules.
  9. Use the 'Alt' key and thr WASDQE keys to trim the aircraft to stop the slow rotation, but as for the over-sensitivity I can only suggest making a bigger plane, or angle the wings up slightly
  10. Nice, these parts will come in handy in case of sudden in-game alien invasion!
  11. This is a satellite launch clip recorded within The Kerbal Space Program using various mods for an up-coming part-animated adventure that will become part of a series of adventures within the Kerbal Space Program universe. Stay tuned! <iframe width="640" height="360" src="http://www.youtube.com/embed/VYQu02lVT9Q" frameborder="0" allowfullscreen></iframe>
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