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FlexT_ape

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Posts posted by FlexT_ape

  1. On 9/1/2018 at 10:26 PM, Gargamel said:

    it's an easy fix.   All mods should reside within the /gamedata folder in the KSP folder.   Nothing should be placed outside of Gamedata.   

     

    Oooorrrrr...... you can install CKAN, and let it handle all the hard work. 

    The mod creator said to put it in the root folder. I thought that that was the root folder. Do you know where root folder is?

  2. 3 minutes ago, Gargamel said:

    Check to make sure you are using the right version of AirplanePlus for the version of KSP you are running, and if so, redownload and reinstall it. 

    If that still doesn't work, we'll need the entire log, posted just like you did on a 3rd party site for the crash log. 

    yeah i realised i didnt post the entire thing. google docs is taking along time to load it in...

  3. 3 minutes ago, Gargamel said:

     

    But, with the ksp.log instead of the crash log, it would be much easier to diagnose the issue:

     

    How do I see the ksp log? 

    EDIT: found the log: 

    [LOG 18:00:15.427] PartLoader: Compiling Part 'AirplanePlus_23.0/GameData/AirplanePlus/Parts/Wheel/sharedgear/airbusgear/airbusreargear'
    [ERR 18:00:15.427] PartCompiler: Cannot clone model 'AirplanePlus/Parts/Wheel/sharedgear/airbusgear' as model does not exist

    [ERR 18:00:15.427] PartCompiler: Model was not compiled correctly

    [ERR 18:00:15.427] PartCompiler: Cannot compile model

    [ERR 18:00:15.427] PartCompiler: Cannot compile part

    [LOG 18:00:15.427] PartLoader: Compiling Part 'AirplanePlus_23.0/GameData/AirplanePlus/Parts/Wheel/sharedgear/b29gear/b29gear'
    [ERR 18:00:15.428] PartCompiler: Cannot clone model 'AirplanePlus/Parts/Wheel/sharedgear/b29gear' as model does not exist

    [ERR 18:00:15.428] PartCompiler: Model was not compiled correctly

    [ERR 18:00:15.428] PartCompiler: Cannot compile model

    [ERR 18:00:15.428] PartCompiler: Cannot compile part

    [LOG 18:00:15.428] PartLoader: Compiling Part 'AirplanePlus_23.0/GameData/AirplanePlus/Parts/Wheel/sharedgear/fightergear/fightergear'
    [ERR 18:00:15.428] PartCompiler: Cannot clone model 'AirplanePlus/Parts/Wheel/sharedgear/fightergear' as model does not exist

    [ERR 18:00:15.428] PartCompiler: Model was not compiled correctly

    [ERR 18:00:15.428] PartCompiler: Cannot compile model

    [ERR 18:00:15.428] PartCompiler: Cannot compile part

    [LOG 18:00:15.428] PartLoader: Compiling Part 'AirplanePlus_23.0/GameData/AirplanePlus/Parts/Wheel/sharedgear/herculesfrontgear/herculesfrontgear'
    [ERR 18:00:15.429] PartCompiler: Cannot clone model 'AirplanePlus/Parts/Wheel/sharedgear/herculesfrontgear' as model does not exist

    [ERR 18:00:15.429] PartCompiler: Model was not compiled correctly

    [ERR 18:00:15.429] PartCompiler: Cannot compile model

    [ERR 18:00:15.429] PartCompiler: Cannot compile part

    [LOG 18:00:15.429] PartLoader: Compiling Part 'AirplanePlus_23.0/GameData/AirplanePlus/Parts/Wheel/sharedgear/herculesgear/herculesgear'
    [ERR 18:00:15.430] PartCompiler: Cannot clone model 'AirplanePlus/Parts/Wheel/sharedgear/herculesgear' as model does not exist

  4. 10 hours ago, ARS said:

    Picture of your craft would help us a lot in determining what's the error and how to fix it

    In general, tailstrike usually happened because you're pitching up too high on landing, which caused rear section hit the ground, bad design with long structural element jutting up from behind which makes it very easy for getting tailstrike, or incorrect placement of rear landing gear. The rear landing gear is especially unique, when your plane takes off, the rear wheel acts like a lever, where the lifted part on the frontal section of your craft used the rear landing gear as the point of leverage to lift the rear section. When building aircraft, it's important to note that rear landing gear must be placed a bit behind the center of mass, if you put it too far behind the center of mass, your plane would have difficulty in taking off, if you put it too far ahead, the craft becomes prone to tailstrike since the center of mass behind the craft pulls the rear section into the ground

    Hope that helps :)

    Thanks! I'll upload a pic of the craft

    SCREENSHOTS: https://imgur.com/a/05ez9Wr

     

  5. So, I just did my first mission to the moon and landed successfully. I took of and was only able to get my AP to around 200,000 meters above the moon. I've tried using monopropellant and that got me a few thousand meters extra and I've gotten out and pushed with my kerbals jetpack. But, nothing is helping that much. I've ejected my engine and the rest of the dead weight of my lander but still it's not looking good for Jeb, Bob, and Bill. Any advice?

    SCREENSHOTS:

    https://imgur.com/a/sQr6YoK

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