IronDuke
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Oh wow, that's a clever method to model consumables. Thank you for the reply I shall be trying out this mod soon(tm). This is finals week so I am very much of a busy boy at the moment XD but being able to fully plan out a launch ahead of time, enter the parameters into kOS, and sit back and watch a perfectly executed, maximally efficient launch? *drools*
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:O this looks amazing! I have a couple mod-support questions Is this compatible with FAR, Realistic Rescale, kOS, and OPM? Also, I'm using Kerbalism for life support; is there a way to know how long supplies of food, water, oxygen, blah blah will last? (also things like radiation and energy) Nice job on this!
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[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
IronDuke replied to jrodriguez's topic in KSP1 Mod Development
I've noticed two slight other-mod compatibility issues. When using Ferram Aerospace Research, it is possible to rip parts off of your craft through aerodynamic stress. When that happens, this mod doesn't add the flame/smoke effects to parts that it should, i.e. fuel tanks that get torn off. I'd guess that your mod only adds the effects when a specific "part break" function is called and FAR likely uses its own. I've never seen the code for either mod but I imagine it's not too hard to chuck in that extra call. There are some specialized launch clamps in the Bluedog Design Bureau mod which pipe fuel into the vessel, primarily to counter hydrogen boiloff. However, when those launch clamps are detached, Destruction Effects thinks that it's a part break and adds smoke/flame to the rocket where the clamps were. XD It's very funny, but also makes it really hard to see when I'm trying to clear the pad, and it's also massively unrealistic. Possibly this could be taken care of by excluding launch clamps from the mod's part-check code? In other news though, I really love this mod! Just wanted to bring these issues to your attention. Take care! -
Greetings, fellow sufferers of Jeb-summoned Krakens!
IronDuke replied to IronDuke's topic in Welcome Aboard
I see Jeb's tomfoolery has extended to the forum software. Thank you for the caution. I will remember to conceal them under a spoiler if there are more than, say, two, thus preventing excessive clutter. -
Greetings, fellow sufferers of Jeb-summoned Krakens!
IronDuke replied to IronDuke's topic in Welcome Aboard
Thank you kindly. As I am one of those infernal individuals who has to screenshot everything, I'm sure I shall have many albums to link to this forum of my achievements, but more importantly, my Jeb's epic failures. -
Greetings, fellow sufferers of Jeb-summoned Krakens!
IronDuke replied to IronDuke's topic in Welcome Aboard
You know, most people assume my moniker is derived from the battleship H.M.S Iron Duke, which is named after the Duke of Wellington you mention. However, an old space game called Independence War 2 has a corvette-class warship called Iron Duke, and as it was my favorite vessel in the game, I took my internet sobriquet from that ship. I assume it was named after the British battleship. I didn't recognize your name, and a quick search reminded me that I have yet to read any books by the legend Arthur C. Clarke. Seems quite fascinating! -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
IronDuke replied to Galileo's topic in KSP1 Mod Releases
You, kind sir, are a lifesaver. Thank you so much! Now when Jeb says "I couldn't see the ground" I can slap his plaster cast and say "WELL I CAN SEE IT."- 1,019 replies
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I've lurked around on the forum since I got the game a few months back. I learned, I laughed, I installed many mods. However, only now did I suddenly decide to create a forum account. The tale, for those interested while awaiting the completion of a Jool-transfer, is thus: While setting up my third KSP install (the first is my normal one, the second is multiplayer, and the third is my realism-intensive one) I experienced a bug with SVT and Sigma Dimensions having a sibling-squabble, which resulted in the complete and total blackout of Kerbin's surface. As charmingly space-like as this was, I desired being able to actually see how far my plane was from the ground. (Disclaimer: no accidents actually occurred, as Valentina was the pilot. (Further disclaimer: Jeb is now released from his padded room and back on flight duty, fully appreciative of the dangers of using sounding rockets to open wine bottles. No similar accidents shall occur in future. JEB. I'M WARNING YOU.)) Going to the SVT forum thread, I was about to create an account and enunciate my lamentations in the hopes that the esteemed developer would have a clever solution, but then I noticed another forum-denizen had not only experienced the same tarry Kerbin, but had invented a work-around. Testing it, it worked, and I had no need to make my own post. However, I was filled with a presumably Kraken-sent sense of gratitude for this unknown random individual, and promptly decided to create an account to thank this person, as well as others who have been massively helpful. A very beneficial but totally not gleefully-to-be-indulged-in side effect of now being here is that I can brag about discuss the success of each and every gloriously over-bloated da-Vincian contraption carefully precision engineered spacecraft that actually succeeds mostly intact. Now, if you'll excuse me, I must express my greatest appreciation to the aforementioned bugfixer, and then investigate that curiously unplanned plume of black smoke rising from the VAB. I expect it's Jeb. TL;DR: hai everybody :3