Jump to content

Actually_New_KSP_Player

Members
  • Posts

    85
  • Joined

  • Last visited

Everything posted by Actually_New_KSP_Player

  1. Think that should do then. Talking about the rocket how do you place kerbals on the rover before launch? I don't see any other command pod on that screenshot.
  2. But what exactly does these spring/damper do? I've tried maxing them out and traveling on kerbin in test race and didn't noticed the difference at all. Also that's what i've come up with, should i remove the landing legs or not? Because some tutorials say that they are not very useful for heavy crafts and better use the RCS instead. Same for wheels angle, does it actually help?
  3. 1. Didn't even thought about building it on rover though, so no. 2. No 3. No because i didn't know that. 4. Have no idea what they do so no again. 5. Yes and i noticed that it's more stable at maximum of 5. 6 and 7. Currently building new rover and gonna add more wheels, but how can i lower the center of mass? I mean it's centralized, but how can it go lower the level of my rover?
  4. Looks like a decent solution. Actually the main problem with Mun and dropping the rover on it is that it's bounces off the surface and flips over, right now i landed it successfully but it's still really hard to move due to very low gravity.
  5. Complete vanilla 1.4.2 career mode. I looked up for some video tutorials on YouTube, but these ones were pretty small and light while mine looks like this and weighs about 700 killos Two seats for the pilot and scientist, the experiment storage unit are for testing purposes since i wasn't sure how the kerbals will store the data without it (my mission is to collect the data from all mun biomes) and i was about to test it, but a lot of problems appeared. After about 2 hours of testing different builds i realised that it's pretty hard in terms of stability to transport that thing, also had troubles with fuel on landing + wasn't sure how exactly i'm supposed to land it - should i build it underneath the fuel tanks and place the rockets on sides making my rocket VERY unstable or should i build it on side making it even harder to land since i need to drop it? Am i missing something in building or maybe science? Just in case you wonder (230 science left).
  6. I have hard times landing now due to accidentally adding horizontal speed and also landing gear glitch which makes them explode even on 0.1 m\s touchdown so i'm going to try home made fix and see if it works. I landed once and lost with it 3-4 legs out of 8 while losing ton of electricity on SAS to stay stable. Didn't consider pulling the storage on top though, so i'll grab it for first launch and see if it's needed in case my legs still being destroyed.
  7. For some reason in my situation it is in Science tab, but anyways thank you. Pull it to Experiment Storage Unit you mean? But how do i deal with its shape?
  8. Thank you! That's a lot of useful info. But how do i open KER tab while in flight? It seems not reacting to my clicks. Google said that it requires KER module, an engineer aboard or level 3 tracking station.
  9. Yeah, the radiator panels, i used them because it often happened that while landing on Kerbin my Science Jr exploded due to speed and temperatures. Didn't know that ablative pretty heavy and can be removed though. Edit: Hmm, i didn't thought that ~200 kilos would affect my ship that much that i made it back to Kerbin with my first aerobraking attempt, however there was just enough fuel so i had like ~10 points of liquid fuel left for slowing down.
  10. As title says. Playing on 1.4.2 version complete vanilla career mode. I made a ship with a wiki tutorial called "Mun for Dummies" even though it was saying that it's from 1.0 to 1.2 version and it worked fine enough so i gathered some science from science jr's and goo on Mun's orbit and successfully returned. But when i decided to land on it i noticed that i losing lots of fuel on burning prograde for transfer and then retrograde to make orbit, so i lose all my fuel upon landing and can't go back anymore. Tried removing part of fuel and using Spark engine instead of Terrier or adding even more fuel, waiting for a better Mun position etc and still losing almost everything on landing. Although the best wayback attempt was like 250 km's Kerbin periapsis. Is there a way i can save more fuel (except the obvious ones like burning or slowing down on periapsis\apoapsis) or should i make a new ship? In case you wonder what ship i am using look up for "Mun for Dummies" tutorial and add to it Science Jar with 4 panels that defend you from heat and Service bay with Goo.
×
×
  • Create New...