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Geoplex_Official
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KSP2 Release Notes
Posts posted by Geoplex_Official
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On 8/7/2020 at 1:11 PM, SuicidalInsanity said:
Not really the thread for it, but yes. BDAc 1.3.4 SI is now up on Github.
Sorry for the months late reply (I'm not the most active user here) but
Thanks. -
7 minutes ago, chris-kerbal said:
Did you use updated dependencies for 1.10?
I used the latest versions of every dependency when I ran the mod.
The mod lacks a detail texture so when you're *really* close to the upper clouds the aliasing appears.
On 9/22/2020 at 4:02 PM, Gojira said:Does the mod provide updated planet textures, or is it just clouds for now?
I believe it does as it changes some Kopernicus configs from JNSQ, I'd double check though as it has been a long while since I have looked at the mod.
Oh yeah one more suggestion
if this mod is going to be updated, a Parallax config for it would be really nice.
If you don't know what parallax is it is a mod that replaces the stock terrain shader with something a lot nicerLink:
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This works with 1.10 (tested)
We need a detail texture
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On 8/4/2020 at 3:24 PM, Misguided_Kerbal said:
not anymore... but I might be hosting a 3d one. We'll see.
If you do do a 3rd one, do one for beyond home, its a lot more interesting
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Just now, Kraken that doesn't exist said:
it's kinda been started for 5 days
Yeah I did realize that
But if i could
maybe catch up really fast -
So is this thing open to join?
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@SuicidalInsanity are you going to continue your fork of bda?
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SVE bruh, Spectra is better
But nice job
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So the CLB update did the thing! Thanks for ya'll's time
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Updating CLB and Toolbar and trying again
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https://drive.google.com/file/d/1d__psw7Sbsg4maPWpAE33srQBXybwkKc/view?usp=sharing
KSP.log, using AMP mod (The sound overhaul mod from Astronomer's Visual Pack for STEF)
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12 hours ago, linuxgurugamer said:
Then you should have said so.
Did you have the dependencies installed? A log file would be helpful
So lemme relaunch ksp to see if it works (maybe I have conflicting mods) but after that I will give the log if it does not work
And yes I did have the deps installed (ClickThrough ToolBar and SpaceTux)
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3 hours ago, Avera9eJoe said:
Yes
2 hours ago, linuxgurugamer said:Would have been nice if you had actually tried it first. Only takes a few minutes and then you end up being helpful :-)
I was asking because for some reason it did not work for me
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1.10 support?
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This is brilliant, surprised I have not seen it yet
So wait can I train a neural net to play the game for me?
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On 6/25/2020 at 3:50 PM, Nightside said:
No comments for a year, I guess it was flying under the radar!
Thanks @SuicidalInsanity
Yeah and also it still works, I use it all the time, its like a in flight HUD used in fighter jet games its really great.
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I use this mod, but never found the forum page.
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is this still going?
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Mod is dead, did not have the time to dev two mods at once.
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On 1/10/2020 at 12:27 PM, callsignblaze said:
is there a chance a 1.7.0-3 will work on this one? just curious
Yeah it will
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THIS MOD IS STILL IN DEV
GO TO THE ORIGINAL FORUM POST TO DOWNLOAD THE MOD
I've been working on updates to this mod but they aren't ready yet and I don't know when they'll be ready, my schedule has been all over the place for the past few years and honestly I really don't want to be redirecting traffic. The original mod STILL WORKS with the latest version of KSP (at least it did the last time I checked).
GO THERE.
Thanks,
Geo
Aviation Cockpits Continued [KSP 1.2-1.12x]
in KSP1 Mod Releases
Posted
Sorry about necroing
Edited the post.
I'm making new stuff but life's not going well and I'm not getting enough time to sit down and concentrate on something like a ksp mod.
I'm currently working on new textures but this I cannot give you an ETA
Sorry about this, I should have started the thread after I had some change to release. My mistake and I am once again, very sorry.