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SuicidalInsanity

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    Sr. Spacecraft Engineer
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    Fleeing the Krickket War

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  1. The stock ABL is designed to (or at least modeled after the IRL airborne laser designed to) shoot down ICBMs. Which means against standard missiles it's massively overkill, yes. For the laser being able to immediately able to lock and destroy the target, that's due to the high turret traverse speed of the ABL allowing it to immediately come on target. At least it no longer aimbots like it used to in BADc. The laser exists mainly to demonstrate laser weapons, rather than something balanced for use in a competition or similar (indeed, in every one I've been in, it's been banned) if you want to tweak it to become a pure point defense weapon, either modify (via MM or .cfg tweaking) the pitchSpeedDPS /yawSpeedDPS, or the laserdamage fields, e.g: @PART[bahaABL] { %MODULE[ModuleTurretModuleWeapon] { %pitchSpeedDPS = 90 //degrees per second, if 220 is too fast, else delete/comment out this line %yawSpeedDPS = 90 //ditto } %MODULE[ModuleWeapon] { %maxEffectiveDistance = 2500 //if 5000 is too long %requestResourceAmount = 500 //if not powerhungry enough %laserDamage = 400 // if it burns through things too fast %heatPerShot = 80 //if it doesn't overheat fast enough } }
  2. !! Installation Notes !! Users upgrading from BDAc will want to delete their prior BDA install from /GameData, not just copy-pasting the new version over the old install. Users who have the BDA Team Icons mod installed will want to uninstall it; Team Icons has been integrated into BDA+
  3. A hotfix update has been uploaded (1.6.1.1) that fixes the Rontgen Engine FX
  4. A hotfix update has been uploaded (V 1.6.1.2) that fixes the Sievert Engine FX
  5. Odd, they're showing up properly on my end. Latest update has been re-uploaded, see if that fixes it.
  6. Still alive here. Sorry about the delay, and many thanks to Araym for providing support while I was absent. Update 1.6.1 is now up at SpaceDock and GitHub, which fixes/reworks parts with missing textures, as well as some new stuff. Changelog: -KSP 1.12.x update -Part Rework: CLEAVER -New Part: Structural X fuselage -New Part: Structural T Fuselage -New part: Structural L Fuselage -Fixes missing texture on Cyclone Engine -Fixes missing texture on Hurricane Engine -Fixes missing texture on Service Bay -Fixes missing texture on Minotaur SRBs -Fixes missing Testure on Atlas SRB -Fixes missing texture on Linear Aerospike -Fixes missing texture on Service bay -Model Rework: Aligned Docking Port -Model Rework: Inline Docking Port -Model Rework: Stack Docking Port
  7. Alright, been a while, and for that I apologize. Many thanks to Araym and others for helping support the mod in my absence. Update 1.9.1 is (finally) now up, which fixes the various texture issues that KSP 1.1.2 introduced - grab from SpaceDock or GitHub. Changelog: -Part Rework: fixes Aligned Docking port missing texture -Part Rework: fixes shrouded docking port missing texture -Fixes missing texture on Whirligig engine -Fixes missing texture on Vector engine -Fixes missing texture on MATTOCk engine -Fixes missing texture on Mongrel engine -Fixes missing texture on Service bay -Fixes mesh issue on Engine Shroud -Fixes spotlights on SC-TD cockpit
  8. Please fix the mk 2 and mk 3 expansions ! 

  9. Which engines? Mk2/3 use stock texture maps, so if those have been removed/replaced somewhere, the engines will show up as white
  10. Update following the BDA 1.4.7.0 release, grab from Spacedock. Changelog: Updates AA to new BDA 1.4.7.0 bullet/rocket standards -Fixes missing fire sound for the Ho-5 -Fixes MG131z mass -Adds in Incendiary ammo support -Adds Breda-SAFAT AP ammo -Ho-103 now has AP and HE ammo option -MG151/20 now has choice of AP, Incendiary, and HE rounds -Mk 108 now has choice of HE and Incendiary rounds -Most AP, and some HE rounds now have incendiary attribute Bit late, but Jagglebearry, at this point, BDAc-rp is the defacto BDA, and I don't have plans to reverse-port AA to older versions of BDA. That said, if you do need a BDA 1.3.4 compatible version of AA, you can grab it from the original AA thread. -JB182, without more information, I can't help you. Do you have BDA installed? AA requires it to function.
  11. Did you install CommunityResourcePack? It's bundled with M3X and is a dependency.
  12. I'm going to need your KSP.log; it sounds like you either have an incorrect installation or there's a mod conflict somewhere.
  13. Apologies for the wait, M3X 1.6 is now up and available from the usual locations: SpaceDock | GitHub Changelog: - KSP 1.11.x update - New Part: Mk3 Cargo Container - Adds Cargo/Inventory part functionality - Fixes Mk3 Inline Docking Port dragcube - Adds optional MM patch to add stock heat/reactor decay mechanics to Sievert NTJ - Adds optional MM patch to add dual-cycle capability to Sievert NTJ - Adds System Heat compatibility MM patch - Localization fix for Short Truncated Saddletank The new optional patches can be found in M3X-1.6/Extras/Mk3Expansion/patches
  14. Sorry about the delay, and apologies for the inconvenience. M2X V 1.9 is now up, grab it from SpaceDock | GitHub ChangeLog: KSP 1.11.x update -New Part: Mk2 cargo container -Mk2 adapter endcap now has internal model defined -fixes chine texture url issue -Adds Cargo/Inventory part functionality -Adds System Heat compatibility MM patch -Adds optional MM patch to add dual-cycle option to Rontgen Nuclear Jet The dual cycle rontgen patch can be found in M2X-1.9/Extras/Mk2Expansion/patches, and is strictly worse than the dedicated nuclear rocket by design.
  15. Hmm. if it's hanging on the next gun, the usual cause of that is it's trying to parse a bulletType it can't find. if you go to /GameData/AviatorArsenal/BulletDefs/AABulletDefs.cfg, and open the file, do you have a '20x94mmAPTShell' entry, should be 11th down from top? When updating to AA 1.5, was this a 'delete old version and replace', or' copy new version over' installation?
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