KeranoKerman
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mega234 started following KeranoKerman
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Orange 5m Tanks
KeranoKerman replied to RocketSimplicity's topic in KSP1 Suggestions & Development Discussion
Yes, I want an orange tank option for 5m -
@Pds314, what paint mod are you using? Those fighters look great!
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Dammit, I forgot Modular Flight Integrator. Why didn’t I see that? Thanks @SuicidalInsanity!
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After reinstalling several times, the Peking’s button isn’t appearing and I can’t use J to edit the wings. The wings still appear, but there is no functionality. Edit: I tried to fly a craft I had previously made with Pwings, and while the wings looked ok in the SPH, I loaded it and they were just the unshaped blocks.
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And somehow in trying to install FAR broke B9 Procedural wings... I don’t have enough data to ask for help, so... idk? Would still love to join.
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I’ll try and get FAR working on my computer. Is it just me, or are 23mm cannons significantly better than 20? One of my planes with 3 of them is destroying literally every single part on other fighters in a fraction of a burst.
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ClF3 as a replacement for Oxidizer
KeranoKerman replied to KeranoKerman's topic in Prelaunch KSP2 Discussion
You make a lot of valid points, but running UDMH in an NTR definitely can’t make 1000 ISP, or probably even 400. Also, jet engines could run or UDMH, but I doubt the efficiency can barely get to the numbers in KSP. -
The propellants in KSP: Liquid Fuel, Oxidizer. (Sorry Monopropellant, you are for another discussion). The classics, designed to be unambiguous. However, the KSP community has always tried to put a definition on them. Liquid Fuel was easy - liquid hydrogen. It can run as a high efficiency vacuum engine, or as a jet engine along sea level. As a first stage or in a NERVA. Liquid Hydrogen checked all boxes. Oxidizer, on the other hand, has stayed in debate if not given up on. Liquid Oxygen feels like a good candidate, but fails in one area: hypergolic-ness (Okay, that’s the dumbest way to say that). What I mean is that to keep with KSP’s engine style of instant ignition and many starts and stops, the propellants probably have to hypergolic. (If you aren’t a rocket nerd, that means they ignite instantly upon contact). Unfortunately Oxidizers that are hypergolic are quite rare, and almost all of them only are with fuels like hydrazine. But then I found one: (really a family of propellants, but I settled on one.) fluorine or one of its chemical siblings, chlorine trifluoride. These are hypergolic with pretty much anything (It doesn’t care if it’s liquid hydrogen or flippin concrete!) Also, with proper treatment, ClF3 can be stored in tanks made of many different metals. It even has a high ISP! Why isn’t this miracle propellant being used? Well it turns out that government officials don’t like exhausts of hydrochloric acid and hydrofluoric acid in the air. Kerbals? They love going to space more than anything! Who cares? Even in the original KSP, there is a green goo on the launchpad. Guess what is a yellowish-green? ClF*. All in all, a real propellant that has the magical aspects of oxidizer: Instant ignition and good efficiency. Why not? flamma est ubi? *Of course it isn’t ClF3! The concrete would be on fire!
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Kerbal helmets must be inflatable. Here's why.
KeranoKerman replied to dnbattley's topic in KSP1 Discussion
Yes -
Please add B9 Procedural wings. I don’t want every plane having the exact same wing to save on partcount.
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Please add B9 Procedural wings. I don’t want every plane having the exact same to save on partcount.
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KSP "Collectables"
KeranoKerman replied to Direwolf_TV's topic in KSP1 Suggestions & Development Discussion
I would like the 3D printing back. -
Poll: Will you keep playing KSP1 after KSP2 is released?
KeranoKerman replied to EchoLima's topic in KSP1 Discussion
KSP 1, for a bit while the mods catch up.